Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-30-2019, 04:47 PM
eunomios eunomios is offline
Scrawny Gnoll


Join Date: Apr 2019
Posts: 23
Default

Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Well, it has to start rogue-wizard; the two quintessential damage-dealers have no hope of surviving aggro, so it's either lots of death or nuke to death and wait for mana / health to come back.
Yeah, except a wizard can kite with Snare / DD while rogue jumps in later @60% to melee and BS. If the rogue takes a few hits, nothing a bandage cant fix while the wizard meds. This isn't as inefficient as it sounds. Slower Xp for both than what they can get otherwise? Sure, but this gets the job done if the rogue can't find a group and the wizard is feeling lonely.

Before Snare, Nuke/stun/nuke/stun while rogue melees is enough to level the duo up to snare level.

Mind you a rogue that wears AC is not bad at taking hits in the early game at all. Bandages and blue mobs is no prob if they die fast.
Last edited by eunomios; 06-30-2019 at 04:52 PM..
  #2  
Old 06-30-2019, 05:34 PM
eunomios eunomios is offline
Scrawny Gnoll


Join Date: Apr 2019
Posts: 23
Default

Any bad trio is going to be missing reliable utility control of mobs (Snare, Fear, Root, Stun), therefore forced to take their damage; and either missing heals/slow or missing someone to reliably take damage.

Mage (erudite), Rogue (Freeport Human), Warrior (gnome)

Only saving grace would be snare/slow procs from warrior/rogue. Only Healing Avail is from +regen Equipment and Mage Heal to pet.

Mage Earth pet can Root when CC is needed but it's unreliable. Air pet is good for a minor slow effect.

No buffs beyond DS and hardly anyone is taking damage consistently here.

Able to kite if there is a snare proc is Mage, but they would be dumping all mana into nukes and go oom in no time, Warrior can kite but will eventually loose aggro to rogue>who then would kite.

Melees could range damage summoned arrows/daggers (not terrible really if it MUST be done).

Mage Pet can Aggro Dance to spread damage with Warrior/Rogue; thus, mage focusing solely on healing Mage pet - but this would be hard to maintain 40+ without serious downtime.

Essentially it is a trio that ends up being Mage solo, with minor auxiliary help pulling from a couple melees.

Bandage exploit could be used to help with summoned bandages.

Good group around level 4-20 once they meet up - easy to push into 30s with just bandages and good AC on blue/light blue mobs - but once the Mob dmg spike occurs 30+ this I think would be the worst grouping of 3 classes without expensive tools.
Last edited by eunomios; 06-30-2019 at 05:55 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:44 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.