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#1
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I also thought that Orcs and Gnolls in highpass were supposed to run to the guards after like 2 mins of being spawned? They're all just standing around. Makes it a million times harder traveling through at lower levels.
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#2
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On that note, I think the guard room should only had 4 spawn points, but I'm not sure which one is wrong. This guy's post/walkthrough of HHK is almost identical to the way I remember it. http://web.archive.org/web/200111261...asp?MAPID=2100 Pending update: -Fixed the goblin area. -created missing levels of pickclaw spiritists, warriors, seers, and raiders -lookout room, guard room, hallway, warrior room and raider room npc spawn % chances polished up with the correct mobs in each room. (sucked) | ||||
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#3
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any research or evidence about these?
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#4
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[You must be logged in to view images. Log in or Register.] Fixed, next patch. | |||
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#5
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Were the gnolls similar? | |||
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