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  #1  
Old 03-11-2010, 11:22 PM
Henrik40 Henrik40 is offline
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I also thought that Orcs and Gnolls in highpass were supposed to run to the guards after like 2 mins of being spawned? They're all just standing around. Makes it a million times harder traveling through at lower levels.
  #2  
Old 03-12-2010, 02:30 PM
nilbog nilbog is offline
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Orcs in Highpass (and Oasis of Marr) do not properly register %R race. For example, when they aggro they yell "Filthy elementals like you must die!" or "Filthy ogres like you must die!" when the player is actually a wood elf, etc.
lol nice. I'll look into this.

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Also in Highkeep, there are supposed to be THREE spawns in the Lookout Room. Currently there are only two. There should also be a spawn inside the door to the right, in the closest corner.
Pretty sure this was added later, when they added the 'crazed goblin' spawn point. It was originally safe to med in the lookout room, on that side, iirc.

On that note, I think the guard room should only had 4 spawn points, but I'm not sure which one is wrong.

This guy's post/walkthrough of HHK is almost identical to the way I remember it.
http://web.archive.org/web/200111261...asp?MAPID=2100

Pending update:
-Fixed the goblin area.
-created missing levels of pickclaw spiritists, warriors, seers, and raiders
-lookout room, guard room, hallway, warrior room and raider room npc spawn % chances polished up with the correct mobs in each room. (sucked)
  #3  
Old 03-12-2010, 02:32 PM
nilbog nilbog is offline
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any research or evidence about these?

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Also, I think (could be mistaken) that the goblin ear exp turn in gives way more exp than it should. Also, you MUST turn in one at a time or he eats your ears.
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I also thought that Orcs and Gnolls in highpass were supposed to run to the guards after like 2 mins of being spawned? They're all just standing around. Makes it a million times harder traveling through at lower levels.
  #4  
Old 04-18-2010, 07:08 PM
nilbog nilbog is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
On that note, I think the guard room should only had 4 spawn points, but I'm not sure which one is wrong.
go go japanese archive.

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Fixed, next patch.
  #5  
Old 04-18-2010, 08:22 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Henrik40 [You must be logged in to view images. Log in or Register.]
I also thought that Orcs and Gnolls in highpass were supposed to run to the guards after like 2 mins of being spawned? They're all just standing around. Makes it a million times harder traveling through at lower levels.
Did some work on this. After 3 minutes of being unaggroed, the Orcs will head towards the keep.

Were the gnolls similar?
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