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#1
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Never played this. Would it be fun for a first time around? Or is nostalgia the driving force here?
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#2
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But if a comic book MMOG doesn't sound fun, I wouldn't bother with it. Gameplay itself is relatively standard MMOG stuff: it's nothing super revolutionary or different.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 05-07-2019 at 12:40 PM..
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#3
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#4
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The fun didn't come from any truly revolutionary gameplay changes or anything; you still have hotbars with actions and you press keys to trigger those actions (eg. throwing a car), in the same fashion as most other MMOGs. IIRC you also have a life bar and something like a mana bar, you run around beating up on lower-level mobs, and all that. Maybe being able to manipulate the environment was slightly revolutionary, but it's not like I've ever heard anyone say "CoH is so cool because you can interact with the environment". What makes it cool is that you can use (mostly) standard MMOG mechanics to do stuff in a completely different setting (comic book world) that you can't do in other MMOGs ... like throw cars [You must be logged in to view images. Log in or Register.] Just don't expect a 2018 Spider Man video game UI or anything is all.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 05-07-2019 at 02:31 PM..
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#5
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Another thing that I've noticed is how they add items to the environment by adding them to the character models. Again, nothing revolutionary, but I don't see it used often. For example, if you look at a mob who hasn't been engaged yet they'll be sitting on a knocked-over refrigerator or something. Granted the item disappears when you attack the mob, but still. | |||
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#6
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But now that you mention it, I do remember loving all the little details of that game. It's just so obvious how much the people who made it truly loved their work; you can just feel it in the game.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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Last edited by loramin; 05-07-2019 at 03:08 PM..
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#7
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1) keep class roles (tank, dps, heal, buff, debuff) a thing, 2) allow enormous customization within your class role, and 3) make whatever combination of classes your group cobbled together feel amazing when everyone was competent, combined to make for really fantastic gameplay. Add in the way the absolutely huge number of potential builds (which were really hard to make BAD even if not all of them were top notch) contributed to replayability via alts, and the sidekick/exemplar system, and an "achievement" system well-adapted to a hero game and with more to it than bragging rights and I think it was really was a genuinely revolutionary game. Fundamentals like tab targetting and ability hotkeys and party UI green healthbars and stuff didn't change. And "boss" battles in CoH (at least to my knowledge) are actually pretty lame. But all the other stuff delivered a game that was about having fun making new stuff, leveling them up ("the journey"), seeing how many cool ways you could beat up bad guys with different assortments of heros in your team, all with a faster-paced play than other MMOs at the time? It was wonderful. | |||
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Last edited by Tecmos Deception; 05-17-2019 at 12:35 PM..
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#8
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I'd say the only thing that irks me is that the UI windows have tiny exit icons. But it's very similar to DC Universe Online if you've ever played that. Granted, it's MUCH better than DCUO, but the style is similar. | |||
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