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#1
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This game was designed for each class to have a role. It was not designed like WoW to hodge podge people together and be able to do anything. The class imbalance is there for a reason. Take SK PAL and WAR. If the warrior coiuld get snap agro like sk or pally, then there would be no need for either of the 2 when all tanks would be warriors who can raid tank and never lose agro in a group. The same goes the other direction. If sk and pally's could take a beating like a warrior from a raid mob, there would be no need for warriiors at all. If we balance the classes, then we now have WoW. Why use a Warrior when a druid(whatever the class was called) in bear form can tank just as good.
Class balanceing is what killed EQ. when shamans and druid got CH and minor rezzes. Clerics were no longer really necissary for groups, and they were a class that had to group. when they balanced the classes on live for CLR DRU SHM, the soloing classes got more powerfull. and non soloing classes weaker. Just my 2cp but wtf do i know[You must be logged in to view images. Log in or Register.] | ||
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#2
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But it comes a problem when you need certain classes for EVERY area of the game at higher levels and when other classes are SO weak that they become completely worthless. For example, look at what you just said - "There would be no need for Warriors if a Paladin or SK could ever take a beating." The game balance post original-EQ was such that there was NO need for Paladins and SK's. How is it at all logical that there should be NO need for Paladins and SK's in the game, and Warrior's being necessary 100% of the time, rather than there being times where each class shines depending on the situation? Paladins and Shadowknights (and Rangers) were essentially worthless in comparison to Warriors at the higher levels until they finally received the much-needed buffs that were given to them into the Velious era. You don't seem to understand that, when Kunark came out, the game balance drastically changed. Warriors were always the best tanks at Level 50 in original EQ, and necessary for Dragons/Gods, but they were never necessary for any other area of the game. When Kunark came out, the skills for each class were not properly balanced and only the Warrior's attack and defense improved as they leveled past 50. Paladins and Shadowknights (and Rangers) were left with abysmal attributes and were so far inferior to Warriors that they were never viable. The balance of the game mechanics was so bad at one point, in fact, that even though Rangers were doing FAR less damage than Warriors, they would still pull aggro away because of how doing a greater number of attacks via Dual Wielding generated more hate than a Warrior who was attacking much less frequently with a Two-Handed weapon, even though the Warrior was doing twice the damage of the Ranger sometimes. In an attempt to balance this out, they introduced "Jolt" to the game in the Kunark era. It reduced hate on the Ranger so that they could stand there and do their pathetic amount of damage without drawing aggro. It wasn't until well into Velious that much-needed buffs were given to the Hybrids and they were able to actually be useful (and yet the Warrior was still the most in-demand tank, so it didn't shift the game in the way you seem to fear it would). Quote:
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Last edited by Zuranthium; 05-14-2011 at 06:11 PM..
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#3
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#4
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C'mon man, keep digging, you can do better. | |||||||
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Last edited by Nagash; 05-14-2011 at 05:29 PM..
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#5
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I've already mentioned it once. But not many people gave attention to it. Is it FUN to play a specialized class (like a cleric, a warrior, a rogue) that does the same thing over and over and over again? Personally, I do not think it's. One person here, at least, said that it was just my preference. So it's my preference that it's not fun to do the same thing over and over again? I thought that humans, in general, like to have options and like to have different things to do so as not to get bored. I thought that humans do not like to grind or camp or farm.
The move towards homogenous classes, if that's what it's, could just reflect the reality that people are too bored with anything else. They like options. They like it when a problem presents itself and they have an array of choices in how they respond. It's not because they want the game to be simpler, it's because they want it to be more complex!! Think about it. More options just means more things to do instead of repetitiveness. Maybe this is why some people are altahollics. They want options but have to reroll. Maybe games that have classes that're more flexible and/or more homogenous is just a reaction to this desire for choices. Imagine a class that has all of the skills/abilities of every class in EQ. Now that would be easy-mode, wouldn't it? In the same thought, it would also be incredibly complex to learn. How much do you want to bet that some people would enjoy it? All along we've been told that people want this because they want the game to be dumber, but I think ti's just the opposite. People don't want to get bored with their class. That's all. We need to ask ourselves: do we invest more in grinding or learning when leveling up? Sometimes to me I feel we grind for options. But shouldn't we have options from the start? Why should i have to WORK to make my game complex enough to interest me? Why do I have to reroll to get more flavors? It's like the interesting game is there but it's locked behind a whole bunch of grinding. So in the end ti's like a company is selling grinding, but the carrot is the interesting (complexity) part. The problem is we only get little nibbles of the carrot, it's always dangled in front of us just out of reach. All they want is our money?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 05-14-2011 at 05:59 PM..
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#6
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