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#1
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Remember they are real persons with real lifes, families, a job etc, not professional dev for whom developping EQ is a job that earns them a living. The time they can dedicate to the server is invested into making sure it works as intended a developping what is their vision of the server. They probably won't have any time to think about what could keep them busy in a few years time. | |||
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#2
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As far as the devs are concerned I think they do a wonderful job and am thankful for what they do. Its people like you who cant can't stand others having a different view then them that I have the problem with. | |||
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Last edited by Shadey; 05-14-2011 at 03:44 AM..
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#3
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The only point I agree with him is that we can not re-live the immersion we once lived but I fail to see what bringing some heavy change such as making charm a permanent effect has to do with it. Even if it is just charm animal, this is a very heavy change that is game changing. Zuranthium point is that it won't matter at high level (disagree again but hey, let's assume that's right); what about the population who is in no rush to level and stays in their 20-40 for a very ling time? For them, this change alters their experience deeply. Up to now, with the exception I've just mentionned about the immersion, everything I read from Zuranthium appears to me as an idea he has had and quickly came to post without giving it a second thought to see if it was valid or understand the impact it would have. Coming from someone who barely ever posted before, people will consider him like a troll and treat him as such. | ||||||
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Last edited by Nagash; 05-14-2011 at 07:50 AM..
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#4
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So what I was saying is each persons "perspective" is different and relevant to them. And you seamed to be objecting to that and it had to be just your way. If my response to your response is unfounded then I apologize. But anyone has the right to express their opinions on here. And I'll stand by that for anyone weather I agree with them or not. | |||
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Last edited by Shadey; 05-14-2011 at 08:27 AM..
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#5
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I 99.99% agree with you about the perspective although I'd tweak that a little bit (hence the 0.01% missing due to semantic): I think Classic is Classic, 'nuff said, no Kunark, Velious or anything. However, and this is the essence of what you say which I agree with, EQ started to go haywire at some point and started to loose its feel. Somewhere along the line it lost its fun and became more of a chore. This point will vary from people to people, for me it came in 4 phases: - Luclin started it (beastlords, walking on the moon, endless hours of farming to have access to some place (VT key anyone?)), - PoP trivialised travels and the gods suddenly opened the dour of their home to anyone and their mother (WTF?), - LDoN brought us instances (bye bye meeting people in a dunjeon), - OoW made soloing impossible for anyone who wasn't super uber and made my class obsolete (I was playing a shaman, by then almost everyone had max stats "naturally" (no buff needed), every mobs mitigated slow like mad (slow almost useless) and the mobs didn't have that much HP (making DoTs completely useless) but where hitting like trucks (increasing the requirement for healing therefore cleric or no life druid/shaman with a shitload of AA... which wasn't me). For the second part of your post, I do agree, anyone is entitled to say whatever they want. But if one starts to express something which goes against what most people in the surrounding think (people of this forum in this case), they have to be ready to go down in flame. This is exactly what is happening to Zuranthium. | |||
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#6
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Nobody would stop playing on this server if it was implemented, rather only some players would be happier as a result of having an ability that is true to the RPG feel of their class and cements them as the masters of the outdoors. There would be considerable time investment in adventuring through a zone to find the animal companion you want, forming a bond with it, and then making sure it doesn't die. This isn't just a regular caster pet that can be summoned on a whim - the Druid/Ranger has to specifically seek it out and repeat the process if the pet is killed. Quote:
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#7
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Now, where can we find animals at high level? Kedge Keep, Burning Wood, Timorous Deep to name a few. Velious (which is planned to be implemented on the server) will add its share. Quote:
Speaking of roleplay, how do you explain that - a druid or a ranger can attack an animal or a plant? - a necromancer casting a spell of lich (turning him into an undead) will only remain so for a set duration? Christ, he miraculously comes back to life at the end of the spell, didn't even lose any expreience although he died? Even better than a cleric rez (by the way, how do you explain it RP wise?) I call for a necro nerf! - a paladin can go and farm some guards in Freeport or Butchblock? - when I die, I reappear to my bind point. I could understand the concept of a resurrection spell in a fantasy setting but the last time I died, no one rezzed me, I just reappeared with a bit less xp? Feel my drift? I could go on and on and on. How do you explain these? You don't because this is a video game, made for some people who want to play it for a while and have some fun away from their RL (they could also read a book for example). The devs have made this game to allow them to do so and enjoy a freedom they don't necessarily have in real life whilst ensuring there were some boundaries (no permanent charm for example). Roleplay is a concept, nothing more, nothing less. A concept that while you are playing your toon, you will act as if you were him/her with the constraints given to you by the game. No one enforces it on you, it is your sole choice. No system will make it better or worse, it is just a concept. I appreciate what you say: you don't like the boundaries that the devs are putting to the server and propose to change them. What you seem not to understand is that everyone is telling you they are happy with these boundaries and their implications. Quote:
I however have to thank you Zuranthium as you emphasize my experience on the server by reminding me how clueless some people were back in the day. Nowadays, you are (un)fortunately one of a kind. | |||||
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Last edited by Nagash; 05-14-2011 at 03:36 PM..
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#8
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#9
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As for Emerald Jungle, the highest level animal there is 40. Yeah, that's SUCH a huge amount of extra DPS against Severilous! [You must be logged in to view images. Log in or Register.] Druids in fact already get a near-permanent Animal Charm at level 55, it simply caps off at Level 35 animals and my proposed cap would be higher than that. Druids are already able to charm what is essentially a permanent animal pet to use against Severilous in Emerald Jungle.
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Last edited by Zuranthium; 05-14-2011 at 04:15 PM..
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#10
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By the way, since when permanent charm is "in line with the original EQ vision"? It is now obvious you didn't start playing until after dire charm was added to the game. Please, do us a favour and keep on replying, I can see a lot of flamethrowers are just starting to warm up and I guess the best is yet to come [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Nagash; 05-14-2011 at 04:16 PM..
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