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Old 05-13-2011, 09:10 PM
Taryth Taryth is offline
Kobold

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Join Date: Oct 2009
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Originally Posted by ojamajoe [You must be logged in to view images. Log in or Register.]
I'm not sure that the original designers were interested in class balance, in the way people usually think of it. They seem to have instead tried to create a variety of possible experiences, many appealing to very different player types and personalities.

They also had a (much-maligned) "vision", which called for (among other things) rarity for certain race/class combinations; and it appears they utilized the game mechanics to attempt to make that happen.

Although balanced classes are the expectation on entering a modern MMO, Everquest was my first MMORPG and I had no such expectations when I started playing it.

I miss the RPG part...
This man speaks great truth!

Thank the Lawd this isn't EQ2, which attempted (well, still does) to endlessly balance all the classes . . .all the way into a pulpy mess of homogeneous classes.
 


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