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Old 05-13-2011, 08:33 PM
Doors Doors is offline
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I'm not misunderstanding anything. You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.

Now everyones just lost in your meme's and stupid analogies and you're going on about whats going to happen after velious gets old.
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Old 05-13-2011, 08:45 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
I'm not misunderstanding anything.
Yes you are.

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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.

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It has nothing to do with what is a good or bad idea.
Yes it does. "The Timeline" will eventually run its course and the game will likely not remain exactly as it was the day before Luclin was released. Obviously, you simply can not handle this thought. Therefore, like I said, stop replying to me.
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Old 05-13-2011, 08:54 PM
Hamahakki Hamahakki is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.
He's not putting words in your mouth, Page 4 of this thread is where you switched from "It would be best for everyone to subtly shape the game to provide the best experience possible for what EQ should be in 2011." to suggesting changes to the game to take place solely post-Velious.
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Old 05-14-2011, 01:05 AM
Doors Doors is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
multitude of points I am bringing to the table.
I am being trolled hard.
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Last edited by Doors; 05-14-2011 at 02:10 AM..
  #5  
Old 05-14-2011, 01:24 AM
Zuranthium Zuranthium is offline
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Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
How do your ideas "in face create MORE of a classic EQ experience." To most people, "a classic EQ experience" consists of playing EQ as it was back when it started and up.
How can I make myself more clear:

You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.

The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.

Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of leather armor on a lower level character was considered a great accomplishment in 1999.

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If people want to try and experience EQ exactly as it was, then be my guest.
Most sensible thing he's said yet.
Too bad you factually can NOT play Everquest exactly as it was. For example, your spell book doesn't take up fullscreen when you open it in this version of the game. That right there is already one major deviation from actual original EQ that alters the game from what it originally was.

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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
This isn't live. Nobody here wants live.
My ideas have nothing to do with live and are all ABOUT the classic Everquest experience. Once again, you all need to read about my experience with classic Everquest and how much I care about it and how deeply I understand it - http://www.fippydarkpaw.com/forums/v...p=11640#p11640
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Old 05-23-2011, 12:07 PM
mala mala is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.

The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.
I think alot of what your trying to say here is clouded by personal bias comming from the fact that you played the game. The whole goal here is to not to recreate the exact experience you got out of everquest in 1999 (which is impossible, i agree), but to create an experience that follows the original mechanics of the game as closely as the dev's can get it. If you had never played everquest before and someone gave you p99, your experience wouldnt be that different from someone playing on live in 1999. So for the dev's to implement changes that dont follow the original timeline, or mechanics, but very well may "balance the game" (in your eyes), this steers away from the actual goal (remember here, original mechanics, not the overall idea or "spirit" of everquest) to keep things exactly as they were, through the good and the bad.

The small changes you speak of that in themselves make the game "completely un classic" (spell book not being up for med, spell book not taking up the whole screen, maps in starter cities) are at the most UI changes that dont really change the feel of the game, or the mechanics for that matter.

For the lack of a better analogy your entire argument is like going to a civil war re-enactment and saying "we should give the south AK-47's to help balance it, i think thats what Lee's vision was"
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