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Old 05-13-2011, 07:15 PM
Kika Maslyaka Kika Maslyaka is offline
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the thread started by Zuranthium is not much different than the PoP thread started by Guineapig - it just Zuranthium more concern with classes than zones and mobs.

While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline"

I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better.
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Old 05-13-2011, 07:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
So you want the classes balanced better right now, because in years this emu server will get stale due to lack of new content. Gotcha.
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.

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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline"

I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better.
Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
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Old 05-13-2011, 07:36 PM
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.



Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
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Old 05-13-2011, 07:39 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
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Old 05-13-2011, 07:44 PM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
The classic timeline doesn't change based on point of view or experience. Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Kunark came after original EQ, and Velious came after Kunark. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed. etc.
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Old 05-13-2011, 08:04 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The classic timeline doesn't change based on point of view or experience. Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Kunark came after original EQ, and Velious came after Kunark. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed. etc.
Yup and Luclin came after Velious and so on and so on. Is there a point there? And each person has their own vision of what a classic timeline is. Mine includes luclin which was the last great something for all player types expac. Without all the instancing junk and massively increased exp and easy rewards.

So see there is a different point of view on what is classic. And my timeline differs from yours. Is yours right or is mine right? Well each is right for each of us as each have the own OPINION!
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Old 05-13-2011, 08:06 PM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Yup and Luclin came after Velious and so on and so on. Is there a point there? And each person has their own vision of what a classic timeline is. Mine includes luclin which was the last great something for all player types expac.

So see there is a different point of view on what is classic. And my timeline differs from yours. Is yours right or is mine right? Well each is right for each of us as each have the own OPINION!
The correct timeline is day 1 EQ through Velious, as said by the developers who do all the coding for the server and pay the bills. It's not a matter of opinion here, it's a matter of what the people running the show say is their goal. The classic timeline through Velious is their goal at the moment. Whatever your (or my) opinion is on what constitutes classic is beyond irrelevant.
  #8  
Old 05-13-2011, 11:30 PM
Nagash Nagash is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
And each person has their own vision of what a classic timeline is.
Nope, the timeline of EQ is very well defined. The only specifics of this server is that the developpers decided they would stop at Velious, no Luclin, PoP or whatever came after. What will happen once Velious has been released and explored is anyone's guess but the dev will probably not consider or think about this for the time being as they have to get Velious out first which will probably take them a year or two.

Remember they are real persons with real lifes, families, a job etc, not professional dev for whom developping EQ is a job that earns them a living. The time they can dedicate to the server is invested into making sure it works as intended a developping what is their vision of the server. They probably won't have any time to think about what could keep them busy in a few years time.
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Old 05-13-2011, 08:09 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed.
Yes, and trying to re-live all of those bad occurrences in time would be like a government telling their denizens that they were going to "return the country to its former glory" by implementing all of the laws the country had during a past point in time when the economy was better. Sorry everyone, but SLAVERY is back! Just deal with it! That's how it used to be and that's how we are going to do it again!

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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The error in your logic is you don't get to define what is a "problem", the developers do.
Luckily, the developers are humans. They are not gravity or the rotational spin of the Earth. They can be influenced. Thus, I am trying to engage in intellectual discourse with other human beings who have the capacity to do so.
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Old 05-13-2011, 08:16 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yes, and trying to re-live all of those bad occurrences in time would be like a government telling their denizens that they were going to "return the country to its former glory" by implementing all of the laws the country had during a past point in time when the economy was better. Sorry everyone, but SLAVERY is back! Just deal with it! That's how it used to be and that's how we are going to do it again!
This is dumb. If you think classic is slavery, then don't play. No one can make you a slave to the server.


Quote:
Luckily, the developers are humans. They are not gravity or the rotational spin of the Earth. They can be influenced. Thus, I am trying to engage in intellectual discourse with other human beings who have the capacity to do so.
You're wasting your breathe. They don't care what you or I or whoever thinks would be a better experience than classic. At all. Not a tiny bit. They have their goal of following the day 1 through Velious original timeline, and anything you suggest past that is as productive as dreaming about winning the lottery.
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