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Old 05-13-2011, 06:36 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
So because something can't be done, one shouldn't try as hard as they can to get as close as they can? Having the whole world at peace will never happen, does that mean that we should stop trying to reach it and start eviscerating each other? Zuranthium, I'm not sure if I should call you a cow with the IQ of a snail, a troll or simply someone who has a massive communication problem and can't get people to understand his point.
There is no communication problem whatsoever, the only problem is the ignorance and lack of effort to engage in complex thought from many posters who are attempting to respond to what I've written.

We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World.

What people want is the immersion of the classic EQ experience. They want to literally EVER-quest. In original EQ, new content was added because that was what the developers thought of at the time to keep the game moving perpetually. There are ways that you can keep just the pre-Luclin zones and have the game still moving perpetually. You need to completely mix up item drops so that nobody is ever sure where an item drops in the game and you need to continually change spawns and the way MOBs interact, such that players are never exactly sure what to expect in any given area they ADVENTURE to.

Years down the road on this server, when people have "completed" all the content up through Velious, there will be constant requests for more content. It's going to happen. You can add new zones or you can work on making the game constantly FLUID such that the content of the existing zones is always changing. That was the original point of EQ, the developers just weren't fully aware of how to make it happen. EQ was a first-time thing, after all. They created magic but, like a fledgling spellcaster, they didn't yet understand how to sustain it.
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  #2  
Old 05-13-2011, 06:38 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World.
ORIGINAL TIMELINE

It's not frozen in time, hence why they follow a timeline. You know, you may have noticed how Kunark came out only a couple months ago. You may have noticed they have stuff like Fungi Robes dropping with the +15 regen that they intend on nerfing pretty soon, as happened on live. It's called following the timeline.
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Old 05-13-2011, 06:44 PM
Zuranthium Zuranthium is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
ORIGINAL TIMELINE

It's not frozen in time, hence why they follow a timeline. You know, you may have noticed how Kunark came out only a couple months ago. You may have noticed they have stuff like Fungi Robes dropping with the +15 regen that they intend on nerfing pretty soon, as happened on live. It's called following the timeline.
You're not listening to the very important point I'm making. Which is: the timeline will run out. And then what?

Moreover, people are constantly joining this server. Not everyone is getting to experience the same "timeline". The people who just started playing this week have already missed pre-Kunark Everquest. Therefore, the entire game experience is already far different for them than the people who started playing the game 1 year ago.
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Old 05-13-2011, 06:50 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You're not listening to the very important point I'm making. Which is: the timeline will run out. And then what?

Moreover, people are constantly joining this server. Not everyone is getting to experience the same "timeline". The people who just started playing this week have already missed pre-Kunark Everquest. Therefore, the entire game experience is already far different for them than the people who started playing the game 1 year ago.
When the timeline runs out they will cross that bridge when they get to it. They have plenty on their plate that they don't need to be worrying about some point a year or two down the road. Hell, from what I understand, nilbog (lead dev) has much more important shit to worry about IRL at the moment than what's going on with upcoming content patches, such as epics.

If you're just talking about ideas for once the timeline runs out, you should make it more clear, because everyone here seems to think you're advocating custom shit prior to the timeline running out. If that's solely what you mean, so be it, be more clear about it.

As far as people starting recently not getting the day 1 experience, well that sucks for them, the servers goal isn't to recreate classic for each and every person, or any specific person. It's to have a server that follows the original timeline as closely as possible and people can come and go as they please. It's not a difficult concept.
  #5  
Old 05-13-2011, 07:20 PM
Zuranthium Zuranthium is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
When the timeline runs out they will cross that bridge when they get to it.
This is like saying "We won't make buildings to be resistant to Earthquakes, we'll just let them happen and then figure out what to do about the mess."

Let's demonize someone who has FORESIGHT! I'm trying to address problems so they can be fixed.

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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
As far as people starting recently not getting the day 1 experience, well that sucks for them, the servers goal isn't to recreate classic for each and every person, or any specific person. It's to have a server that follows the original timeline as closely as possible and people can come and go as they please. It's not a difficult concept.
I'm not sure you understand the concept of "time". It actually IS a far more complex concept than you are trying to make it out to be. Time is entirely affected by viewpoint. With this server "following the timeline", it means something completely different depending on when you start. Eventually that timeline will run out as well and then the server will no longer be "following the original timeline." You would have to restart the server over from the very beginning or else it would automatically be deviating from its "intended" purpose; I sure hope they have a ton of backup files saved!

Although that's actually kind of an interesting notion, as it would mirror the constantly expanding+contracting, cyclical theory of the universe. Wheeee!
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Old 05-13-2011, 07:30 PM
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is like saying "We won't make buildings to be resistant to Earthquakes, we'll just let them happen and then figure out what to do about the mess."

Let's demonize someone who has FORESIGHT! I'm trying to address problems so they can be fixed.



I'm not sure you understand the concept of "time". It actually IS a far more complex concept than you are trying to make it out to be. Time is entirely affected by viewpoint. With this server "following the timeline", it means something completely different depending on when you start. Eventually that timeline will run out as well and then the server will no longer be "following the original timeline." You would have to restart the server over from the very beginning or else it would automatically be deviating from its "intended" purpose; I sure hope they have a ton of backup files saved!

Although that's actually kind of an interesting notion, as it would mirror the constantly expanding+contracting, cyclical theory of the universe. Wheeee!
The timeline is from the viewpoint of the server. Trying to bring relativity into this is... asinine at best.
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