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  #1  
Old 04-26-2019, 04:44 PM
Qtip Qtip is offline
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If not charming.

Just root, tash, slow and chain summon animations. Nukes arent worth it mana wise.
  #2  
Old 04-26-2019, 08:49 PM
Tecmos Deception Tecmos Deception is offline
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I prefer tash -> root not the other way around. Unless you're fighting in really tight spaces, you have time to root after, but that way have lower chance on that root resisting.

If tight spaces, mez -> tash -> root -> nukes. Mez will resist less often than root (though neither really outright resists on anything blue after you tash).

Use animation for added damage when you get hit. It won't steal xp often unbuffed and is efficient damage:mana.

Some of early dots are more efficient than nukes until they start having really long durations. Use those on stuff you're generally keeping rooted besides just your nukes.

Consider only using your most efficient nuke and catching med ticks between casts instead of cycling multiple nukes, maybe, as long as the mob is low enough root doesn't break a whole lot.
Last edited by Tecmos Deception; 04-26-2019 at 08:53 PM..
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Old 04-26-2019, 08:55 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
If not charming.

Just root, tash, slow and chain summon animations. Nukes arent worth it mana wise.
Don't do this, imo.

Half xp per kill and relying on squishy animation and an ineffective slow is not better xp than just playing like a wizard.
  #4  
Old 04-26-2019, 10:26 PM
DMN DMN is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Don't do this, imo.

Half xp per kill and relying on squishy animation and an ineffective slow is not better xp than just playing like a wizard.
You want get half exp as long as you make sure the animation dies before you finish the mob off.
  #5  
Old 04-27-2019, 02:25 PM
Qtip Qtip is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Don't do this, imo.

Half xp per kill and relying on squishy animation and an ineffective slow is not better xp than just playing like a wizard.
Tiny daggers are cheap as hell. Just /pet go away, finish mob for full exp and summon another. Still cheaper then using nukes/dots.

At 24, 1 slow and a pet is 230 mana compared to 2 nukes for 200 mana that will only do 250 hp. Thats not factoring in root on nukes breaking your current root. Charming is best route. But if charming isnt an option in your 20s, playing a bootleg mage is the next best option.
Last edited by Qtip; 04-27-2019 at 02:29 PM..
  #6  
Old 04-27-2019, 04:41 PM
Eeamar Eeamar is offline
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I appreciate all of the info. To answer a question above; yes, it's due to not having something available to charm. For example, forest giants in Warslik woods. I can handle the saplings, but they spawn one at a time, rarely in a pair, with the evergreens conning much higher than I can handle. That's just a basic example.

I have no issues charming and double killing pairs. So, my question was really just wanting to see how other enchanters handle this. I just figured it should be easier for me to solo kill a same level mob without running completely out of mana, and sometimes having to gate out. I'm going to try and be more efficient with nukes and incorporate DOTs to see how that works out.

Thanks again for all the info!
  #7  
Old 05-12-2019, 05:13 AM
Hibbs Hibbs is offline
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Quote:
Originally Posted by Eeamar [You must be logged in to view images. Log in or Register.]
I appreciate all of the info. To answer a question above; yes, it's due to not having something available to charm. For example, forest giants in Warslik woods. I can handle the saplings, but they spawn one at a time, rarely in a pair, with the evergreens conning much higher than I can handle. That's just a basic example.
When I was a young chanter I also wandered into the giant fort in Warslik Wood.
I must have died half a dozen times trying to charm a giant as a pet. I finally said screw it and went with our animation pet and he chewed through the giants with ease. No need to charm there. Not being oom from trying to get charm to stick I was able to use slow and toss a dot on the giants plus keep pet hasted all the time. I would def bring a few stacks of tiny daggers but don't overlook the animation.. especially that low level.
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  #8  
Old 04-27-2019, 08:20 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Tiny daggers are cheap as hell. Just /pet go away, finish mob for full exp and summon another. Still cheaper then using nukes/dots.

At 24, 1 slow and a pet is 230 mana compared to 2 nukes for 200 mana that will only do 250 hp. Thats not factoring in root on nukes breaking your current root. Charming is best route. But if charming isnt an option in your 20s, playing a bootleg mage is the next best option.
Has the command to kill a summoned pet always worked for chanters?
  #9  
Old 04-30-2019, 02:13 PM
deven1313 deven1313 is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Tiny daggers are cheap as hell. Just /pet go away, finish mob for full exp and summon another. Still cheaper then using nukes/dots.

At 24, 1 slow and a pet is 230 mana compared to 2 nukes for 200 mana that will only do 250 hp. Thats not factoring in root on nukes breaking your current root. Charming is best route. But if charming isnt an option in your 20s, playing a bootleg mage is the next best option.
Another way which I believe gives you full xp is to let the animation do almost all damage in the fight (buff pet and slow the mob so you make sure pet wins). Then when mob is close to dying, mem-blur it to erase aggro then finish it with 1 nuke. Someone correct if I'm wrong, but the mem-blur should yield full xp. With this method, you can keep the same pet. Also be sure to summon/re-claim energy until you get the highest level pet.
Last edited by deven1313; 04-30-2019 at 02:20 PM..
  #10  
Old 04-30-2019, 02:16 PM
Eeamar Eeamar is offline
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Quote:
Originally Posted by deven1313 [You must be logged in to view images. Log in or Register.]
Then when mob is at 15-20% health, mem-blur it to erase aggro then finish it with 1 nuke.
I had no idea you could do this. So the mem-blur removes the portion of damage dealt from the pet? This is awesome if true, especially after you have managed to get a max level pet out and setup.
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