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  #1  
Old 05-13-2011, 03:07 PM
Extunarian Extunarian is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Didn't happen before Luclin (or maybe even later) so will never be on the server.
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yes it did, I remember specifically.

I assume you are talking about when they tried to improve the experience for lower level players by lowering the spell levels of rez/corpse summon/lesser succor? If so, you are wrong. This happened months after luclin. Try researching instead of 'remembering.'
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  #2  
Old 05-13-2011, 05:27 PM
Zuranthium Zuranthium is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
I assume you are talking about when they tried to improve the experience for lower level players by lowering the spell levels of rez/corpse summon/lesser succor? If so, you are wrong. This happened months after luclin. Try researching instead of 'remembering.'
That's not what I am talking about at all. During CLASSIC era there was a specific buff to ALL of the Hybrids' spell lists. I can't remember if it happened after Kunark or after Velious, but it was one of the 4 changes I talked about a few pages back that were made over the course of Classic to improve the Hybrids' spellcasting such that it was actually useful. If you do an Internet Archive search for Caster's Realm, you will probably find it.
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Old 05-13-2011, 05:49 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Rogean and the team are trying as hard as they can to recreate EQ as it was initially, not how it should be in 2011.
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The goal, the target, is classic EQ. Any proposed custom changes are contradictory to that goal, and as such, wont be implemented.
There is no such thing as replicating the exact classic EQ from 1999-2001 in 2011. We, the player base, know far too much about the game and that drastically alters how we play it in comparison to 1999-2001. IF the Everquest of 1999-2001 had continued on to this day, I'm 100% sure that there would have been plenty of changes to improve the QUALITY and the playing experience of the game. Any change I suggest is along those lines.

As for "any proposed changes are contradictory to that goal", then why are the developers constantly entertaining notions of altering the game to provide a further experience from what existed pre-Luclin? I very much appreciate what they are doing but I believe they will have to eventually think about making alterations to p1999, if they haven't already, such that it is classic EQ but with further modifications that the ORIGINAL GAME DESIGNERS (following their original vision and not their $$$ vision) would have likely carried out themselves to improve (re)playability and fix existing issues.
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Old 05-13-2011, 06:02 PM
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There is no such thing as replicating the exact classic EQ from 1999-2001 in 2011. We, the player base, know far too much about the game and that drastically alters how we play it in comparison to 1999-2001. IF the Everquest of 1999-2001 had continued on to this day, I'm 100% sure that there would have been plenty of changes to improve the QUALITY and the playing experience of the game. Any change I suggest is along those lines.
That's all fine and dandy that the players know too much to have a truly classic experience, but it doesn't change the fact that the goal of the developers is to recreate classic EQ as closely as possible while following the timeline up to Velious.
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As for "any proposed changes are contradictory to that goal", then why are the developers constantly entertaining notions of altering the game to provide a further experience from what existed pre-Luclin? I very much appreciate what they are doing but I believe they will have to eventually think about making alterations to p1999, if they haven't already, such that it is classic EQ but with further modifications that the ORIGINAL GAME DESIGNERS (following their original vision and not their $$$ vision) would have likely carried out themselves to improve (re)playability and fix existing issues.
And where do you see all these notions being entertained? I don't see that anywhere, nor does anyone else. The only thing remotely close to what you're talking about is nilbog stating that after Velious is out for awhile perhaps doing custom content from there, since the goal of the server from the get-go was to recreate classic up to Velious. Custom shit before Velious is 100% contradictory to the goal and point of the server, and wont be here.

I mean, there's some stuff that isn't classic I (and many) people wouldn't mind seeing, but that is not the point of the server, and that's not what they will be doing.
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Old 05-13-2011, 06:15 PM
Zuranthium Zuranthium is offline
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You realize you're the trolls by making such empty, thoughtless, and antagonistic posts, right? Good, moving along:

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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
And where do you see all these notions being entertained? I don't see that anywhere, nor does anyone else. The only thing remotely close to what you're talking about is nilbog stating that after Velious is out for awhile perhaps doing custom content from there, since the goal of the server from the get-go was to recreate classic up to Velious. Custom shit before Velious is 100% contradictory to the goal and point of the server, and wont be here.
You're ignoring the point. As you stated, custom content is being thought about. After "classic EQ" has been recreated up through Velious, then what happens?

The very fact that Velious or even Kunark is added actually already makes the game NOT classic EQ for many people. This game is called p1999 and yet they've already added content that came after 1999 in Everquest.

Where do you draw the line of what is classic and what isn't? The fact is that THIS game is constantly changing because Everquest was also constantly changing. You can not freeze THIS game at any specific point in time because Everquest was not frozen at any specific point in time and people prefer certain moments in time during the entire spectrum of Classic EQ over others.
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Old 05-13-2011, 06:22 PM
Nagash Nagash is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You realize you're the trolls by making such empty, thoughtless, and antagonistic posts, right? Good, moving along:



You're ignoring the point. As you stated, custom content is being thought about. After "classic EQ" has been recreated up through Velious, then what happens?

The very fact that Velious or even Kunark is added actually already makes the game NOT classic EQ for many people. This game is called p1999 and yet they've already added content that came after 1999 in Everquest.

Where do you draw the line of what is classic and what isn't? The fact is that THIS game is constantly changing because Everquest was also constantly changing. You can not freeze THIS game at any specific point in time because Everquest was not frozen at any specific point in time and people prefer certain moments in time during the entire spectrum of Classic EQ over others.
No one is trying to freeze it, jus trying to recreate the initial experience going from the release of the game up to Velious. It appears this last sentence is just too much information your brain to assimilate and process. I give up and simply hope Sony re-opens their server very quickly so you can go back there on their progression server. Good life to you sir.
  #7  
Old 05-13-2011, 06:28 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You realize you're the trolls by making such empty, thoughtless, and antagonistic posts, right? Good, moving along:



You're ignoring the point. As you stated, custom content is being thought about. After "classic EQ" has been recreated up through Velious, then what happens?

The very fact that Velious or even Kunark is added actually already makes the game NOT classic EQ for many people. This game is called p1999 and yet they've already added content that came after 1999 in Everquest.

Where do you draw the line of what is classic and what isn't? The fact is that THIS game is constantly changing because Everquest was also constantly changing. You can not freeze THIS game at any specific point in time because Everquest was not frozen at any specific point in time and people prefer certain moments in time during the entire spectrum of Classic EQ over others.
Are you seriously this dense?

It's called p1999, because they start from the beginning point, and follow the timeline up through Velious. All that shit by you is completely irrelevant and pointless. THE GOAL, AS STATED BY THE DEVELOPERS, is to recreate the classic EQ timeline through Velious. As this other shit you're saying has nothing to do with anything. THEY FOLLOW THE TIMELINE THROUGH VELIOUS.

It doesn't matter if you think classic EQ would be better with this or that or whatever the fuck else. The people running the server and doing all the coding and paying the bills have their goal and it has absolutely dick all to do with what you think. Classic EQ, original timeline. Stop being dense.
  #8  
Old 05-13-2011, 06:15 PM
Nagash Nagash is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There is no such thing as replicating the exact classic EQ from 1999-2001 in 2011.
So because something can't be done, one shouldn't try as hard as they can to get as close as they can? Having the whole world at peace will never happen, does that mean that we should stop trying to reach it and start eviscerating each other? Zuranthium, I'm not sure if I should call you a cow with the IQ of a snail, a troll or simply someone who has a massive communication problem and can't get people to understand his point. Whatever it is, I pity you.
  #9  
Old 05-13-2011, 06:36 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
So because something can't be done, one shouldn't try as hard as they can to get as close as they can? Having the whole world at peace will never happen, does that mean that we should stop trying to reach it and start eviscerating each other? Zuranthium, I'm not sure if I should call you a cow with the IQ of a snail, a troll or simply someone who has a massive communication problem and can't get people to understand his point.
There is no communication problem whatsoever, the only problem is the ignorance and lack of effort to engage in complex thought from many posters who are attempting to respond to what I've written.

We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World.

What people want is the immersion of the classic EQ experience. They want to literally EVER-quest. In original EQ, new content was added because that was what the developers thought of at the time to keep the game moving perpetually. There are ways that you can keep just the pre-Luclin zones and have the game still moving perpetually. You need to completely mix up item drops so that nobody is ever sure where an item drops in the game and you need to continually change spawns and the way MOBs interact, such that players are never exactly sure what to expect in any given area they ADVENTURE to.

Years down the road on this server, when people have "completed" all the content up through Velious, there will be constant requests for more content. It's going to happen. You can add new zones or you can work on making the game constantly FLUID such that the content of the existing zones is always changing. That was the original point of EQ, the developers just weren't fully aware of how to make it happen. EQ was a first-time thing, after all. They created magic but, like a fledgling spellcaster, they didn't yet understand how to sustain it.
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  #10  
Old 05-13-2011, 06:38 PM
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World.
ORIGINAL TIMELINE

It's not frozen in time, hence why they follow a timeline. You know, you may have noticed how Kunark came out only a couple months ago. You may have noticed they have stuff like Fungi Robes dropping with the +15 regen that they intend on nerfing pretty soon, as happened on live. It's called following the timeline.
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