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Old 04-22-2019, 07:25 PM
White_knight White_knight is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'm not missing the point; you're missing the point. The larger mana pool is a one trick pony, unless each time you dip into that extra mana you are willing to spend extra time medding just to regain that surplus.

My suggested path for if the enchanter dies: just soothe everything then cover the cleric on heals while she gets everything atoned.

To be honest I find your advice conflicting. On one hand, you say a paladin should be an active user of spells (which increasing mana pool doesn't even help), but now you are saying the mana pool is for emergency situations where depth of pool is more important than regen... Which is it? Because if you are spurging out your mana in general play you might not have it in an emergency.

You criticise other knights for doing the minimum expenditure to keep aggro; have you considered this is a strategy to keep mana at 97% so it is available when they really need it?
Doesnt make sense my dude: how does not having a larger mana pool not help someone when burning their mana, you sure this what you mean?

Also Pacify is a 100 mana spell, if sucessful its going to cost you 600 mana to pac 6 mobs as you described, calm is 50 mana spell so 250 mana but only works up to level 50 mobs - if you had to pacify 2x times thats 1200 mana, seems like that emergency larger mana pool would be needed after all.

You keep rattling on about mana regen too: it's a terrible arguement because mana regen is available to both spec builds - mana regen isnt exclusive to a certain build type - I dont get what this point is??
What your describing is a false economy of mana: a smaller pool regens quicker? Guess what? You're getting the exact same regen with a larger pool too, it's just when you hit 100% mana a wisdom/mana built paladin hits 60% mana.
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Old 04-23-2019, 12:36 AM
Jimjam Jimjam is offline
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Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
Doesnt make sense my dude: how does not having a larger mana pool not help someone when burning their mana, you sure this what you mean?

Also Pacify is a 100 mana spell, if sucessful its going to cost you 600 mana to pac 6 mobs as you described, calm is 50 mana spell so 250 mana but only works up to level 50 mobs - if you had to pacify 2x times thats 1200 mana, seems like that emergency larger mana pool would be needed after all.

You keep rattling on about mana regen too: it's a terrible arguement because mana regen is available to both spec builds - mana regen isnt exclusive to a certain build type - I dont get what this point is??
What your describing is a false economy of mana: a smaller pool regens quicker? Guess what? You're getting the exact same regen with a larger pool too, it's just when you hit 100% mana a wisdom/mana built paladin hits 60% mana.
I said soothe, not pacify. Soothe works on mobs up to 55 and costs only 30 mana. Soothe + atone is a solid synergy, though I appreciate a little team work is required.

I talk about mana regen, not because I suggest wearing it for any one particular build (obviously all builds should if they can), but because mana regen is the limiting factor on how many spells you can cast across an extended period of time.

Given the same mana regen both Paladins will be casting the same number of spells. The exception is the wisdom paladin gets a one time boost of whatever their difference in mana pool is (and only if he gets really low on mana). He won't get that benefit again unless the low wis build paladin ends up sitting around at full mana, which if he does I'd ascribe to being a player mistake, not a build error.
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