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Old 04-09-2019, 12:48 PM
Dillusional Dillusional is offline
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That chart OP posted has many mistakes =/ .... after the chardok patch non-damage component of procs now scales up to a maximum of 400...

Some of my math below is probably going to be a little off because of inaccuracies in the wiki, I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects) I should really login and test it now since my math below based on what the wiki says shows Trident to be by far the best agroe weapon primary now, ahead of even SoD... so trident may be overrated in my chart (but probably still the best) and if anything else doesn't match what is on the wiki it will be wrong too.... Anyway these numbers assume a level 60 warrior with 255dex and facing a raid boss (assume that non-damage component agroe scales based on targets HP so it will always be 400)

Primary slot agroe weapons:

Infestation ((60/1.8) * (9 + 11)) + 562 * 2 = 1790.67 hate per minute on average

Blade of Strategy ((60/2.4) * (14 + 11)) + 600 * 2 = 1825 hate per minute on average

Willsapper ((60/2) * (13 + 11)) + 400 * 2 = 1520 hate per minute on average

Sword of the Shissar ((60/2.3) * (14 + 11)) + 619 * 2 = 1890.17 hate per minute on average

Trident of the Deep Sea ((60/2.2) * (14 + 11)) + 900 * 2 = 2481.82 hate per minute on average

Scepter of Destruction ((60/1.8) * (12 + 11)) + 688 * 2 = 2142.67 hate per minute on average

Kreizenn’s Flame ((60/1.7) * (12 + 11)) + 100 *2 = 1011.76 hate per minute on average

Swift Blade of Zek ((60/1.8) * (11 + 11)) = 733.33 hate per minute absolute

Blade of Carnage ((60/2.3) * (15 + 11)) = 678.26 hate per minute absolute


Secondary Agroe Weapons

Blade of Strategy (60/2.4) * 14 + 600 = 950 hate per minute on average (not secondary usable yet!)

Blade of Tactics (60/2.4) * 14 + ?? = 350+??

Sword of the Shissar (60/2.3) * 14 + 619 = 984.22 hate per minute on average

Blade of Carnage (60/2.3) * 15 = 391.3 hate per minute absolute heh

Trident of the Deep Sea (60/2.2) * 14 + 900 = 1281.82 hate per minute on average

Scepter of Destruction (60/1.8) * 12 + 688 = 1088 hate per minute on average

Kreizen’s Flame (60/1.7)*12 + 100 = 523.53

Infestation (60/1.8) * 9 + 562 = 862 hate per minute on average
Last edited by Dillusional; 04-09-2019 at 01:00 PM..
  #2  
Old 04-14-2019, 05:23 PM
Baugi Baugi is offline
Sarnak

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Quote:
Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects)
There's no resist check for on-tick DoT damage. It's reduced if the target is moving and not fleeing.

Quote:
Then add the total damage a dot or dd will do to that.
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
Last edited by Baugi; 04-14-2019 at 05:25 PM..
  #3  
Old 04-14-2019, 10:37 PM
Cerate Cerate is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
I parsed the total hate of proc + all ticks of Thunder Runed Great Sword to be 600-675 hate. All of the ticks added up to 625 damage, and the proc has no initial DD or counters listed.

By the same method, Infestation parsed 629-713 total proc hate. The ticks add up to 150 damage, and the DD is 12, leaving 467-551 for the 3 poison counters.

DoT proc aggro is apparently all of the above: ticks, counters, and DDs.
Last edited by Cerate; 04-14-2019 at 10:41 PM..
  #4  
Old 04-14-2019, 11:10 PM
Danth Danth is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
if you want to scan through old forum posts, you can find a patch some years ago where the developers explicitly mentioned Disease Cloud being modified to add hate over time rather than front-loading everything. The large number of times I've seen monsters flip to the wife's shaman after a dot-tick if I'm being lazy on aggro confirms that behavior for other damage over time spells.

Danth
  #5  
Old 04-15-2019, 05:26 PM
Baugi Baugi is offline
Sarnak

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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The large number of times I've seen monsters flip to the wife's shaman after a dot-tick if I'm being lazy on aggro confirms that behavior for other damage over time spells.

Danth
I was distinguishing casted DoT hate from procced DoT hate which seems relevant given the wording of the patch notes, but a Thunder Runed Great Sword parse is fairly convincing.
  #6  
Old 05-16-2019, 11:27 PM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
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Quote:
Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
That chart OP posted has many mistakes =/ .... after the chardok patch non-damage component of procs now scales up to a maximum of 400...

Some of my math below is probably going to be a little off because of inaccuracies in the wiki, I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects) I should really login and test it now since my math below based on what the wiki says shows Trident to be by far the best agroe weapon primary now, ahead of even SoD... so trident may be overrated in my chart (but probably still the best) and if anything else doesn't match what is on the wiki it will be wrong too.... Anyway these numbers assume a level 60 warrior with 255dex and facing a raid boss (assume that non-damage component agroe scales based on targets HP so it will always be 400)

Primary slot agroe weapons:

Infestation ((60/1.8) * (9 + 11)) + 562 * 2 = 1790.67 hate per minute on average

Blade of Strategy ((60/2.4) * (14 + 11)) + 600 * 2 = 1825 hate per minute on average

Willsapper ((60/2) * (13 + 11)) + 400 * 2 = 1520 hate per minute on average

Sword of the Shissar ((60/2.3) * (14 + 11)) + 619 * 2 = 1890.17 hate per minute on average

Trident of the Deep Sea ((60/2.2) * (14 + 11)) + 900 * 2 = 2481.82 hate per minute on average

Scepter of Destruction ((60/1.8) * (12 + 11)) + 688 * 2 = 2142.67 hate per minute on average

Kreizenn’s Flame ((60/1.7) * (12 + 11)) + 100 *2 = 1011.76 hate per minute on average

Swift Blade of Zek ((60/1.8) * (11 + 11)) = 733.33 hate per minute absolute

Blade of Carnage ((60/2.3) * (15 + 11)) = 678.26 hate per minute absolute


Secondary Agroe Weapons

Blade of Strategy (60/2.4) * 14 + 600 = 950 hate per minute on average (not secondary usable yet!)

Blade of Tactics (60/2.4) * 14 + ?? = 350+??

Sword of the Shissar (60/2.3) * 14 + 619 = 984.22 hate per minute on average

Blade of Carnage (60/2.3) * 15 = 391.3 hate per minute absolute heh

Trident of the Deep Sea (60/2.2) * 14 + 900 = 1281.82 hate per minute on average

Scepter of Destruction (60/1.8) * 12 + 688 = 1088 hate per minute on average

Kreizen’s Flame (60/1.7)*12 + 100 = 523.53

Infestation (60/1.8) * 9 + 562 = 862 hate per minute on average
Does this change if a proc is resisted? I know hate is calculated before resist but some of these procs are ticking dots, what about that hate?
  #7  
Old 05-17-2019, 04:08 PM
Dillusional Dillusional is offline
Kobold


Join Date: Jun 2018
Posts: 113
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Does this change if a proc is resisted? I know hate is calculated before resist but some of these procs are ticking dots, what about that hate?
The way i calculated hate for the procs with DoTs was that I assumed the non-damage component scaled to 400 and then i gave you all the hate for a DoT up front. So if Trident was supposed to do 25 damage per tick for 20 ticks. You got 400 for the slow component and 500 for the dot up front. I also assume you got the same hate if it was a resist or not. I never looked at the emu source to verify that was how DoT hate is calculated. if someone says otherwise, now is the time to correct me. Because if that isn't how it works, weapons with DoTs are much weaker than I was thinking they were. I should go look at the emu source heh.
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