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  #81  
Old 05-11-2011, 11:27 PM
Shadey Shadey is offline
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It was aimed at the instant gratification players that wanted EXP while they slept (which was implemented in some way shape or form). LOL
  #82  
Old 05-12-2011, 12:03 AM
Ishio Ishio is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
It was aimed at the instant gratification players that wanted EXP while they slept (which was implemented in some way shape or form). LOL
QFT, except for the first few months when the game came out.
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  #83  
Old 05-12-2011, 08:05 AM
Nagash Nagash is offline
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Quote:
Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
Though I will agree and say WoW spawned the era of MMO
Heretic!!! Burn the witches!!! :P
  #84  
Old 05-12-2011, 08:15 AM
Nagash Nagash is offline
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Quote:
Originally Posted by notahipster [You must be logged in to view images. Log in or Register.]
i never played wow. (casually observed it played a hand full of times)

is it really that bad?

Whats the differences beetween the two. Pro's cons?

Anything advertised as a past-time Mr.T enjoys immediately loses its marketing credibility / target audience solidarity with me.

i played warcraft one and two.
I'll try to make it short so not to derail the thread (although it might be too late as I've just written this) but in a nutshell:
- graphics are more cartoony in WoW
- WoW has completely removed the competition between players due to instanced dungeons. Bad thing for me as it means you will not encounter anyone except your group members in a dungeon
- Tradeskills made supa easy and top gear available from them (not the best one but enough to get you to the high end
- You need to kill more mobs to level (if you want to level via farming but that's usually not the quickest way) but the fights are much much shorter (a few seconds)
- Main way to level in WoW is done via questing
- The company running it doesn't give a flippin' damn about its player base (even less than Sony/Verant...), just their bank account. Good thing is I doubt their database with their customers credit cards details will ever be hacked
- Travels in WoW are very easy with a griphon master (who can send you for nothing to one of his peer) under every stone
- More (much much more PvP)
- Less distinction between the classes (you got plenty of classes who can tank / heal / dps as effectively as each other)

There you go, tried to summarize this for you without flaming any game (hard for me to do).

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  #85  
Old 05-12-2011, 11:37 AM
Harm Harm is offline
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WoW really is a fun game, don't get us wrong. There's nothing actually wrong with it, and they obviously did a lot right or it wouldn't be so popular. I'm mostly mad that they didn't take PvP seriously for far too long, because in theory the game had awesome PvP potential, and WoW PvP was why I stuck with the game as long as I did (6 years? Longer than I played EQ by a year). And its still better than EQ1 is on Live now.

WoW is like checkers. Its fun. Now imagine that checkers was popularized to the point that millions of people were playing it all over the world. Pretty cool right? But you happen to know about a game called chess. And you quickly get tired of checkers. You ask people if they want to play some chess, but all they want to do is play checkers. And that's the frustration you see on these forums with WoW, we're all tired of checkers and want to play some chess.
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  #86  
Old 05-12-2011, 01:54 PM
Ishio Ishio is offline
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So far the way I am seeing it is I will be making an Iksar Necromancer. This is just for a little bit so I can have something to farm with. I don't really like my Druid even though the two classes solo with the same method. I feel though that farming with the Necro will be a lot better and efficient, than the Druid and I can push myself even further. I was told I can kite and fear kite yellow's at 24-26 yet when I try that I get the NPC to half health before I OOM by just refreshing DoT's and snare. That usually entails me to die. Otherwise it's dark blues I solo, then I fall asleep due to repetition.

I do like the idea of the Shadowknight, but I'd like to have him set up a little bit better before I embark on this long interesting journey. The route of a bard sounds fascinating as well, yet I'm going to wait until I go home, I'm currently in another state with just my Apple laptop until Aug, before I try a bard, due to some of the key binding being awkward to twist with.

And yet, I keep going back and forth whether this is a good route to do. I mean technically the necro is a new and unique route to me, the play style will be different and the challenges are what I can make of them as far as where I can solo and what level con I can do, what quests I can finish. I don't know, it's such a hard decision because I really hate wasting time in one character to find out it doesn't suite me or to find out it's kind of useless to others.
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  #87  
Old 05-12-2011, 01:57 PM
falkun falkun is offline
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The big bonus a necro has over a druid is that necros are much more efficient at soloing IN DUNGEONS as well as outside. Dungeons generally have better ZEMs as well as better loot. If you get bored "soloing on a necro the same way i solo on a druid", try soloing blues in a dungeon. Should liven things up a bit.
  #88  
Old 05-12-2011, 02:08 PM
Ishio Ishio is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The big bonus a necro has over a druid is that necros are much more efficient at soloing IN DUNGEONS as well as outside. Dungeons generally have better ZEMs as well as better loot. If you get bored "soloing on a necro the same way i solo on a druid", try soloing blues in a dungeon. Should liven things up a bit.
Want to hear something funny? I don't know what an EQ dungeon is. I've been playing the game for years on and off since 2000, yet I have never been in a dungeon. I've done EC, HHK, HHP, zones like those, which are outside. What are some inside zones?
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  #89  
Old 05-12-2011, 02:34 PM
Lamprey Lamprey is offline
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EQ dungeons are fun. They're big, and they're scary - all contested, lots of trains, wiping deep inside leads to a hard cr. All that makes them fun though.

Some good dungeons to check out, in increasing lvl order:
- Blackburrow (lvls 5-15; in qeynos hills)
- Befallen (lvls 12-22(?); in west commonlands)
- Najena (lvls 15-25; in lavastorm)
- Splitpaw (lvls 25-30(?); way the heck out there in the karanas)
- Unrest (lvls 30-40; in lfay)
- Guk (lvls 40+, in innothule)
- Sol Ro (lvls 40+, in lavastorm)
- Permafrost (lvls 40+, in everfrost)

That's fro QA classic. Kunark has tons of good dungeons too, but outside zones there are great for levelling - good camp spots, lots of pulls - so fewer people go in them.
  #90  
Old 05-12-2011, 02:40 PM
falkun falkun is offline
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Lamprey beat me to it. If you've never done a dungeon crawl in classic EQ, you are really missing out on good loot, good exp, and a whole different experience to the open fields of EQ.
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