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#10
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The items that are most meaningful to druids increase mana regen and decrease mana consumption. The rest is just stat filler that gives you deeper mana pockets or increased survivability. Traditional Druid gear, other than that discussed below, won’t give you more mana over time to increase your throughput, it just gives you more buffer to play with situationally. Clicks avoid mana expenditure. In saving you 600 mana every 20 minutes, for example, velious bp click averages out to the equivalent of FT3. Not having to manually cast 35 mana ensnare if needed once a minute works out to FT3 as well.
Key mana amplifiers: any FT items Key mana savers: velious bp quest (or hate bp), epic (or ghetto snare clicks like ES gloves), DS gloves, sow boots (velious quest or hate), clicky drones (ES arms vs velious/hate) bracer, lumi staff if quadding. With the right tools druids can cover most of their bases without using any mana. Of all of the above, clicky regrowth of the grove is far and away the biggest game changer. The fact that you can click it at level 46 (fully 12 levels premature) is absolutely huge. Like I said, I didn’t quest it until 56 but it literally made the difference between being able to keep up as the primary healer vs not being able to keep up. Having to spend mana only on direct blast heals (snare, regen, DS, sow all free clicks) is clutch. If in a more support/dps role it still really opens up the class. Less mana spent on the mundane let’s you spend that precious mana on laying down the hurt. Compared to wizards, Druid nuke potential isn’t actually that terrible. The mana free clicks put the nail in the coffin when you consider a head to head contest of Druid vs wizard in all areas except burning a resisty raid named.
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Last edited by Troxx; 03-28-2019 at 11:16 AM..
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