Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-19-2019, 08:35 AM
Legidias Legidias is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,680
Default

A lot of people debate about LoIO blood gills specifically for area specific ZEM bonuses. Personally I don't think its true, and that they just mistake the goblins low health for added xp bonus (per hour)
  #2  
Old 03-19-2019, 02:02 PM
Clazxiss Clazxiss is offline
Aviak

Clazxiss's Avatar

Join Date: Jun 2017
Location: The Ruins of Old Paineel
Posts: 87
Default

Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
A lot of people debate about LoIO blood gills specifically for area specific ZEM bonuses. Personally I don't think its true, and that they just mistake the goblins low health for added xp bonus (per hour)
How would one test this theory out? I've personally felt the gnolls around the Splitpaw spires were an increased ZEM camp. Same with the Aviak guards by the arena entrance.
__________________
P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!

Baritune - level 60 Bard
Weegee - level 40 Wizard

Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules!
  #3  
Old 03-19-2019, 02:10 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,623
Default

Quote:
Originally Posted by Clazxiss [You must be logged in to view images. Log in or Register.]
How would one test this theory out? I've personally felt the gnolls around the Splitpaw spires were an increased ZEM camp. Same with the Aviak guards by the arena entrance.
It's easy, all you have to do is ...
  1. Repeatedly kill (a whole lot ... I dunno, maybe 50 times? probably more to be statistically relevant) of the exact same mob of the exact same level. For a camp like the gnolls in SK, where (I believe) there are no fixed-level mobs, you'd pretty much need an appropriately leveled (ie. same level as the mob) character to con each one when they spawn, and another character to clear all the ones of the "wrong" level, so that your main character can kill 50+ of the "correct" level
  2. Do the same thing with another mob (eg. some Aviak or the Hermit or something) elsewhere in the zone
  3. Do the same thing with two other mobs of the exact same level as those last two, but in another zone (ideally a zone that you know has no modifier)
  4. If you really want to be sure, I think you'd need to do it again (with the same exact level mobs) in another zone, so that you can triangulate

See? Easy [You must be logged in to view images. Log in or Register.]
__________________

Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ...
Check out the "Where To Go For XP/For Treasure?" Guides

Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.