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Old 05-11-2011, 01:08 PM
baalzy baalzy is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Well played eq1 for over 7 years from beta. NO ONE I knew worried about someone elses exp penalty ever. Not once had I heard someone worry about that. So I do not get the worrying going on here nor do I think that is accurate.

Now what we did consider is how well someone played their char. That was No. 1. And then what classes best benefits the group we had made up so far.

Also the worrying of what class is better then what class or what class isn't worth inviting to group. ALL classes have value when played well. There is no "perfect" group just great groups that have great players behind the chars. So play the class that you enjoy first and worry about what others think of your choice last.
http://everquest.allakhazam.com/edit...rs_letter.html

It's long, but it explains fully how xp worked until shortly after Velious. The short of it is this: Race/Class penalties were shared with the group, if they weren't then if a group of friends were all leveling together and one of them was a Troll SK, he'd eventually get so far behind in levels that he couldn't contribute to the group unless he xp'd independently. For this reason, the penalties were designed to be spread out amongst the group.

Not as desirable != not desirable, desirability does not also denote usefulness. Just because something is useful doesn't mean you want a whole ton of them.

If you have two bards on a trak raid, it's not likely you'd bring another if it means you're losing a strong DPS. Where with wizards, if you could bring 10 against trak;you would, as long as you had a couple tanks and enough healers.
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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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