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Old 03-18-2019, 09:26 PM
Clazxiss Clazxiss is offline
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Default ZEM different for camps in certain zones?

I notice the Sebilis ZEM is set for 85 on the wiki. Does this mean ALL mobs throughout the zone offer that much bonus XP per kill? Or, do certain mobs/camps offer even more or less than that?

I ask because there are lowbie zones that have those weird camps of high level monsters hanging around such the Swamp of No Hope, Field of Bone, and Oasis of Marr with the spectres. Back on live, before Luclin, I remember people "feeling" they received more experience at certain spots in a zone. Another example would be orcs on orc highway in Oasis. Killing orcs on the highway feels like it wields faster XP than killing other mobs in the zone of equal level.

Is this in my head or are these noticeable to other players?
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Old 03-18-2019, 09:54 PM
DMN DMN is offline
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Confirmation bias related to larger mob level range while still conning blue.
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Old 03-20-2019, 03:19 PM
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Confirmation bias related to larger mob level range while still conning blue.
This.

Mobs like bloodgills have 4-5 level range yet the difference in hp is barely noticeable, only how hard they hit. But the experience gained through each one is noticeable. heard once there’s an underwater zem and also a noob zone zem but that’s hard to confirm.
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Old 03-19-2019, 08:35 AM
Legidias Legidias is offline
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A lot of people debate about LoIO blood gills specifically for area specific ZEM bonuses. Personally I don't think its true, and that they just mistake the goblins low health for added xp bonus (per hour)
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Old 03-19-2019, 02:02 PM
Clazxiss Clazxiss is offline
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Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
A lot of people debate about LoIO blood gills specifically for area specific ZEM bonuses. Personally I don't think its true, and that they just mistake the goblins low health for added xp bonus (per hour)
How would one test this theory out? I've personally felt the gnolls around the Splitpaw spires were an increased ZEM camp. Same with the Aviak guards by the arena entrance.
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  #6  
Old 03-19-2019, 02:10 PM
loramin loramin is offline
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Quote:
Originally Posted by Clazxiss [You must be logged in to view images. Log in or Register.]
How would one test this theory out? I've personally felt the gnolls around the Splitpaw spires were an increased ZEM camp. Same with the Aviak guards by the arena entrance.
It's easy, all you have to do is ...
  1. Repeatedly kill (a whole lot ... I dunno, maybe 50 times? probably more to be statistically relevant) of the exact same mob of the exact same level. For a camp like the gnolls in SK, where (I believe) there are no fixed-level mobs, you'd pretty much need an appropriately leveled (ie. same level as the mob) character to con each one when they spawn, and another character to clear all the ones of the "wrong" level, so that your main character can kill 50+ of the "correct" level
  2. Do the same thing with another mob (eg. some Aviak or the Hermit or something) elsewhere in the zone
  3. Do the same thing with two other mobs of the exact same level as those last two, but in another zone (ideally a zone that you know has no modifier)
  4. If you really want to be sure, I think you'd need to do it again (with the same exact level mobs) in another zone, so that you can triangulate

See? Easy [You must be logged in to view images. Log in or Register.]
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  #7  
Old 03-19-2019, 02:43 PM
aaezil aaezil is offline
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Problem is most mobs spawn in a range of 2-3 levels. Would need to find things that con white to test accurately. Everything else is “just a hunch”
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Old 03-19-2019, 08:48 PM
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's easy, all you have to do is ...
  1. Repeatedly kill (a whole lot ... I dunno, maybe 50 times? probably more to be statistically relevant) of the exact same mob of the exact same level. For a camp like the gnolls in SK, where (I believe) there are no fixed-level mobs, you'd pretty much need an appropriately leveled (ie. same level as the mob) character to con each one when they spawn, and another character to clear all the ones of the "wrong" level, so that your main character can kill 50+ of the "correct" level
  2. Do the same thing with another mob (eg. some Aviak or the Hermit or something) elsewhere in the zone
  3. Do the same thing with two other mobs of the exact same level as those last two, but in another zone (ideally a zone that you know has no modifier)
  4. If you really want to be sure, I think you'd need to do it again (with the same exact level mobs) in another zone, so that you can triangulate

See? Easy [You must be logged in to view images. Log in or Register.]
Easiest I think is choose something that people really think gives boosted exp. Then find something that is the same level as the chosen mob in the same zone. Then just screenshot your exp bar during the process for measurement. Obviously try to not let your blue bar lapse into a new one on either kill as it complicates the measurement and the whole intention is to be quick/easy.
  #9  
Old 03-20-2019, 08:18 AM
Legidias Legidias is offline
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That's tough to do in same zone cause most of the rumored XP areas are specific spots of high lvl mobs in an otherwise low level zone.
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Old 03-20-2019, 08:40 AM
DMN DMN is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
That's tough to do in same zone cause most of the rumored XP areas are specific spots of high lvl mobs in an otherwise low level zone.
Deepwater baracuda = 38 level, tainted = 36l. Bloodgill goblins 35-39.
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