Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-11-2011, 04:52 AM
nicemace nicemace is offline
Sarnak


Join Date: Apr 2010
Posts: 240
Default

Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.
  #2  
Old 05-11-2011, 05:47 AM
Harm Harm is offline
Aviak


Join Date: Sep 2010
Posts: 51
Default

Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.
A lot of it was good with the following exception: Every time they raised the level cap they obsoleted all previous raid dungeons. Up through Luclin you progressed Hit Max Level > Kunark > Velious > Luclin. After PoP it went Hit Max Level > PoP. And it wasn't nearly as fun for anyone but the top raid guild on the server, where it was only equal, not better. And every time they raised the level cap after PoP it was the same, the previous expansion was obsoleted immediately.

The real kicker is that Velious had the best and most varied raid content of them all, and people would completely skip it once PoP was out. It was a crying shame. If I was designing a MMO, there would never be a level increase unless I had a mechanism in place to keep the old raid dungeons relevant and highly trafficked.

WoW has fallen into the same trap and they don't even attempt to care about it, which is a shame because they have to develop enough raid content to satisfy everyone every expansion. In fact WoW is so bad at this their content only lasts a couple patches, not even an entire expansion. This could all be avoided by requiring people to gear up through all previous expansions and this is what EQ1 did through Luclin, for the most part at least.
__________________
Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport
Alumni of Five Rings guild, retired
Luclin Server
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.