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View Poll Results: Player Cap?
No Limit 108 69.68%
420 13 8.39%
911 10 6.45%
1200 11 7.10%
2000 13 8.39%
Voters: 155. You may not vote on this poll

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  #1  
Old 03-14-2019, 05:54 PM
Ennewi Ennewi is offline
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  #2  
Old 03-14-2019, 06:04 PM
Rathnir Rathnir is offline
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This population is as classic as it gets.
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
  #3  
Old 03-14-2019, 06:27 PM
Balimon Balimon is offline
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Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
You're not wrong, but those splits didn't happen until kunark. The biggest difference is the amount of 60s and alts 60s. 2000 pop is healthy and normal even after a server split. On the rathe everything was camped just like it is today after the split. Limiting players only discourages people joining the community AND your assuming that this high pop will endure, it likely will not.
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  #4  
Old 03-14-2019, 08:24 PM
Maschenny Maschenny is offline
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Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.
That's not true. There were server limits during classic. I remember not being able to log on on busy nights due to the server being at capacity.
  #5  
Old 03-14-2019, 08:42 PM
DMN DMN is offline
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Originally Posted by Maschenny [You must be logged in to view images. Log in or Register.]
That's not true. There were server limits during classic. I remember not being able to log on on busy nights due to the server being at capacity.
I somehow doubt that. I played on Fennin ro(one of the most popular ofthe original servers) since day 1 and never had that happen. I'm guessing what you experienced was a local zone being overcrowded and having connectivity issues. There problems with this constantly in high population zones like lower guk. If there were caps it would be a massive issue raiding guilds would have been cognizant of. it's possible they eventually added hard caps, but I never heard of that happening and would have been post velious where I highly doubt they had issues with high enough populations to even hit caps.
  #6  
Old 03-14-2019, 08:46 PM
Maschenny Maschenny is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I somehow doubt that. I played on Fennin ro(one of the most popular ofthe original servers) since day 1 and never had that happen. I'm guessing what you experienced was a local zone being overcrowded and having connectivity issues. There problems with this constantly in high population zones like lower guk. If there were caps it would be a massive issue raiding guilds would have been cognizant of. it's possible they eventually added hard caps, but I never heard of that happening and would have been post velious where I highly doubt they had issues with high enough populations to even hit caps.
I was on fenin ro as well. And i'm not mistaken. I was able to spam the button and get on when the server population ticked down. I believe the limit was actually 2k. Also, there was a clear message saying that the server was at capacity.
  #7  
Old 03-14-2019, 09:20 PM
DMN DMN is offline
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Originally Posted by Maschenny [You must be logged in to view images. Log in or Register.]
I was on fenin ro as well. And i'm not mistaken. I was able to spam the button and get on when the server population ticked down. I believe the limit was actually 2k. Also, there was a clear message saying that the server was at capacity.
99.99% sure what you remember is trying log into an overcrowded zone and the zone just pooping you right back out. I suspect you are conflating this experience with some other memory of an MMO. Like WoW or something (server full. 750 players in queue. Estimated wait time 1 hour and 48 minutes).
  #8  
Old 03-17-2019, 08:37 AM
redhorse redhorse is offline
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Quote:
Originally Posted by Maschenny [You must be logged in to view images. Log in or Register.]
I was on fenin ro as well. And i'm not mistaken. I was able to spam the button and get on when the server population ticked down. I believe the limit was actually 2k. Also, there was a clear message saying that the server was at capacity.
I was on bristlebane. Not sure about how busy Fenin was but BB was home to Club Fu, the Arch Overseers, Ring of Valor and more. It was crowded both in terms of raw population and at the high end. I also 100% remember the sever too packed log in queues. And no it was not just for one zone but for the whole server.

The question is when exactly this was. I didn’t start to get hard core until late velious, and I don’t remember if those queues were in the Velious era. They might have been, but it could have been POP also. Which makes sense since that is when all the major server splits started, and SOE simultaneously started figuring out they could monetize server transfers.
  #9  
Old 03-18-2019, 02:02 AM
Tethler Tethler is offline
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Quote:
Originally Posted by redhorse [You must be logged in to view images. Log in or Register.]
I was on bristlebane. Not sure about how busy Fenin was but BB was home to Club Fu, the Arch Overseers, Ring of Valor and more. It was crowded both in terms of raw population and at the high end. I also 100% remember the sever too packed log in queues. And no it was not just for one zone but for the whole server.

The question is when exactly this was. I didn’t start to get hard core until late velious, and I don’t remember if those queues were in the Velious era. They might have been, but it could have been POP also. Which makes sense since that is when all the major server splits started, and SOE simultaneously started figuring out they could monetize server transfers.
I remember server queues in Velious era for sure. I often played at pay-by-the-hour LAN shops with some buddies and seeing the queue pop up was money down the drain.
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