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#5
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Code:
if (conlevel != 0xFF && !resexp) {
switch (conlevel)
{
case CON_GREEN:
add_exp = 0;
add_aaxp = 0;
return;
case CON_LIGHTBLUE:
add_exp = add_exp * RuleI(Character, LightBlueModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, LightBlueModifier)/100;
break;
case CON_BLUE:
add_exp = add_exp * RuleI(Character, BlueModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, BlueModifier)/100;
break;
case CON_WHITE:
add_exp = add_exp * RuleI(Character, WhiteModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, WhiteModifier)/100;
break;
case CON_YELLOW:
add_exp = add_exp * RuleI(Character, YellowModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, YellowModifier)/100;
break;
case CON_RED:
add_exp = add_exp * RuleI(Character, RedModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, RedModifier)/100;
break;
}
}
__________________
Rejuvenation <Divinity>
60 Cleric | ||
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