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Old 05-10-2011, 07:35 PM
Ishio Ishio is offline
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I've literally fallen asleep at the keyboard playing a Druid.
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  #2  
Old 05-10-2011, 07:57 PM
bizzum bizzum is offline
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Quote:
Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
I've literally fallen asleep at the keyboard playing a Druid.
You might not succeed as a tank then if you're falling alseep at the keyboard. If you're soloing shouldn't you be keeping busy enough to at least keep your eyes open? Groups are not going to like you passing out [You must be logged in to view images. Log in or Register.]
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  #3  
Old 05-10-2011, 07:59 PM
Dirtnap Dirtnap is offline
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On my ranger i have tanked and main healed groups around level 12-15. Not the best, but still managed to get some exp with no deaths in both groups.
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Old 05-10-2011, 08:08 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Dirtnap [You must be logged in to view images. Log in or Register.]
On my ranger i have tanked and main healed groups around level 12-15. Not the best, but still managed to get some exp with no deaths in both groups.
The world changes at higher levels. HP on tanks will be significantly higher then yours as well as their AC. At the same time, mobs are hitting a lot harder. A ranger will be able to 'hold agro' but they'll take more damage and won't live long enough to receive Cheal (and wouldn't have enough hitpoints to make CHeal worthwhile most of the time). If mobs actually ran the way they did in classic (at higher %'s, so they'd run away at full speed and be a real danger of causing massive trains) then rangers would be desired to handle snares.

It's just that they don't bring enough to the table to take on the xp penalty in a party unless there truly is no other option.
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  #5  
Old 05-10-2011, 08:28 PM
Shadey Shadey is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
The world changes at higher levels. HP on tanks will be significantly higher then yours as well as their AC. At the same time, mobs are hitting a lot harder. A ranger will be able to 'hold agro' but they'll take more damage and won't live long enough to receive Cheal (and wouldn't have enough hitpoints to make CHeal worthwhile most of the time). If mobs actually ran the way they did in classic (at higher %'s, so they'd run away at full speed and be a real danger of causing massive trains) then rangers would be desired to handle snares.

It's just that they don't bring enough to the table to take on the xp penalty in a party unless there truly is no other option.
They bring plenty to the table. Its close minded people that obsessed what they "think" is the "perfect group" that think they do not. They do good dps and they add value to the group. The xp penalty is not shared with the group its theirs alone. LOL Each group member gets a slice of xp and depending on their class/race they get more or less then others.
Last edited by Shadey; 05-10-2011 at 09:19 PM..
  #6  
Old 05-10-2011, 08:55 PM
Dirtnap Dirtnap is offline
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My point was that Ranger's can fill a spot and adapt to situations, when you either don't have, or through deaths lose someone in a group. People here gave rangers the stigma of being useless, and so many people won't invite them at all, so no one can prove they are a solid class.
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  #7  
Old 05-11-2011, 01:37 AM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Shadey

They bring plenty to the table. Its close minded people that obsessed what they "think" is the "perfect group" that think they do not. They do good dps and they add value to the group. The xp penalty is not shared with the group its theirs alone. LOL Each group member gets a slice of xp and depending on their class/race they get more or less then others.
That same person said bards aren't as desirable in raids. You can disregard anything they say.
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Old 05-11-2011, 02:05 AM
bizzum bizzum is offline
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A side note, but about tanks that arn't tanks, there were apparently 3 groups in Seb last night each with their own Shaman tank because there were next to no tanks online. I've had to tank at least 4 days this week late late night because of it.

You make and Iksar SK and play between 4AM and 9AM EVER and I gaurantee nobody will be complaining about your EXP pentaly in their group. Well, they might, but they'll still invite you.
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  #9  
Old 05-10-2011, 08:46 PM
Ishio Ishio is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
You might not succeed as a tank then if you're falling alseep at the keyboard. If you're soloing shouldn't you be keeping busy enough to at least keep your eyes open? Groups are not going to like you passing out [You must be logged in to view images. Log in or Register.]
I fall asleep due to boredom. Root, DoT, DoT, DD, sit, reDoT sit, snare, melee at 13% if mana's ok. I've done it with Druids and shamans, which is why I crossed them off. Necro's follow the same path but they can fear kite and we can take on reds at 12+. Also I'd be a lowsy tank as I'm always piss poor to keep up gear. [You must be logged in to view images. Log in or Register.]
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  #10  
Old 05-11-2011, 04:45 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
I've literally fallen asleep at the keyboard playing a Druid.
FYI, you didn't get to the level of quad kiting. That's a good amount of fun and very effective. You can also get a lot of housework done in the 6-8 min between quads...
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