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  #1  
Old 05-10-2011, 05:18 PM
Ennoia Ennoia is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Luclin was an awesome expac. One of the best and most thought out. For all levels of players. And my personal fav. And the graphics update was great as well. IMO. PoP was pretty much purely a raid expac. 70% or so was for the most part. I did enjoy that expac as well but not like luclin and below. What I consider classic eq. Again IMO. [You must be logged in to view images. Log in or Register.]

Would LOVE to see it come out here eventually.
Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.
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  #2  
Old 05-10-2011, 05:26 PM
Shadey Shadey is offline
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Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
Fuck yourself. Cats and snakes on the moon was terrible. It was worse than frogs in a swamp.
Think you need an attitude adjustment as your just going nuts there. LOL And it was a GREAT expac. If you don't think so its your loss or you just couldn't keep up in game and felt left behind. LOL

And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent.
Last edited by Shadey; 05-10-2011 at 05:30 PM..
  #3  
Old 05-10-2011, 05:45 PM
Dirtnap Dirtnap is offline
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I think Luclin had some good and some bad. They could easily change Vah Shir into Kerra, by putting them in the Kerra city and such. I think Beastlords were a great addition to the game, its probably my favorite class. The spires were a nice addition, they had only 4 different spires, how exactly did that kill Druids and Wizards ports? As far as i know, Druids and Wizards get like 20 ports each.

I didn't get much into PoP, but i agree PoK should be left out.
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  #4  
Old 05-11-2011, 04:49 AM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Shadey

Think you need an attitude adjustment as your just going nuts there. LOL And it was a GREAT expac. If you don't think so its your loss or you just couldn't keep up in game and felt left behind. LOL

And I liked Vex Thal raid zone. But thats just me. It was endless trash mobs to get to named. But we found ways to deal with that. As for PoK that was a PoP thing not Luclin. Luclin used the Spires to add portals from each continent.
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
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  #5  
Old 05-11-2011, 04:52 AM
nicemace nicemace is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.
  #6  
Old 05-11-2011, 05:47 AM
Harm Harm is offline
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Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.
A lot of it was good with the following exception: Every time they raised the level cap they obsoleted all previous raid dungeons. Up through Luclin you progressed Hit Max Level > Kunark > Velious > Luclin. After PoP it went Hit Max Level > PoP. And it wasn't nearly as fun for anyone but the top raid guild on the server, where it was only equal, not better. And every time they raised the level cap after PoP it was the same, the previous expansion was obsoleted immediately.

The real kicker is that Velious had the best and most varied raid content of them all, and people would completely skip it once PoP was out. It was a crying shame. If I was designing a MMO, there would never be a level increase unless I had a mechanism in place to keep the old raid dungeons relevant and highly trafficked.

WoW has fallen into the same trap and they don't even attempt to care about it, which is a shame because they have to develop enough raid content to satisfy everyone every expansion. In fact WoW is so bad at this their content only lasts a couple patches, not even an entire expansion. This could all be avoided by requiring people to gear up through all previous expansions and this is what EQ1 did through Luclin, for the most part at least.
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  #7  
Old 05-11-2011, 04:33 PM
Shadey Shadey is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
COTH bots primarily. We power lvl'd up a bunch of them and keyed them. And as someone else said train mobs out of the way and such too.
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