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#2
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Quote:
Anything to make the game more interesting. Too often one just hits auto-attack and kills it or runs... I know people don't like button mashing, but combat needs to be more tactical than this. I realize people don't like to think when they're in combat because that's too much to ask, but come on. Is this the difference between a guy that likes turn-based games and somebody who likes real-time? I don't like to watch what happens, I like to be tied in with it. In a slower game you got time to think over things and to make the right choice. Maybe in real-time guys we get caught up in the moment and forget what we need to do and that leads to frustration. But I'd like to think that real-time games could be made in such a way that they're similar to turn-based in their depth of play. Maybe it's wishful thinking. I love turn-based. I wish... Bottom line, if it took longer to die we'd have longer to think clearly and make good choices. But if a game is so simplistic that the thinking doesn't produce anything then it's wasted time better spent elsewhere.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-10-2011 at 10:14 AM..
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