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Old 05-09-2011, 10:10 PM
Gustahn Gustahn is offline
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Hell no, pop was where the game became the raid grind...no more pick ups and "hey lets rock this thing real quick". It was content blocked by flagging and sitting LFG in tranq all day.
  #2  
Old 05-10-2011, 08:04 AM
Swish Swish is offline
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Originally Posted by Gustahn [You must be logged in to view images. Log in or Register.]
It was content blocked by flagging
Totally agree, flagging had to be the worst thing that happened to EQ... I think it lost more people after PoP than any other expansion.

I like a challenge, and travelling should take time...and lets be honest it gives wizards something to do while they struggle to get a group [You must be logged in to view images. Log in or Register.]
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Old 05-11-2011, 07:27 AM
guineapig guineapig is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Totally agree, flagging had to be the worst thing that happened to EQ... I think it lost more people after PoP than any other expansion.
PoP was a huge success actually. They kept adding more servers around that time.

Let's see, if I had to pick between a system where my guild would have to spend days, weeks and sometimes months being flagged for a zone, or just schedule a single raid and flag up to 72 members at once.... yeah I would pick the flagging system.

Flagging actually made it feel like a guild was working as a team where as getting keyed was all about the individuals who had the most time on their hands for a video game.

If you think flagging sucks then you are most likely not working on your VP key right now.
Last edited by guineapig; 05-11-2011 at 07:41 AM..
  #4  
Old 05-11-2011, 11:32 AM
malroth69 malroth69 is offline
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Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there(was fun though)), and probably the biggest issue people had was the whole going to the moon idea lol. I thought it was great cause it helped spread people out, and it gave much more camps(and I want my dam BEASTLORD!! [You must be logged in to view images. Log in or Register.]) PoP is where EQ started to go way downhill and everything became raid or don't play! Add in the PoK and Wiz and druid's kinda became obsolete.

Luclin=yes
PoP=no
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Old 05-11-2011, 12:01 PM
guineapig guineapig is offline
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Originally Posted by malroth69 [You must be logged in to view images. Log in or Register.]
Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there

That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.

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I thought it was great cause it helped spread people out, and it gave much more camps
Any expansion that adds zones, adds more camps... regardless of where the zones are located geographically.

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PoP is where EQ started to go way downhill and everything became raid or don't play
What about the quests, the massive trade-skill improvements, zones where classes could use their specialties freely like quad kiting, fear kiting, etc? What about the story line and lore? What about rangers actually being given bow damage as a valid play option? I think all people remember about PoP is how far they were keyed and forget everything else.
Last edited by guineapig; 05-11-2011 at 12:07 PM..
  #6  
Old 05-11-2011, 12:03 PM
Deathrydar Deathrydar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.
And Dreadlands and one of the Velious Zones......Great Divide I think?
OMG! Stop making me think of the Luclin era...I blocked it out of my mind on purpose!!!
  #7  
Old 05-10-2011, 05:17 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Gustahn [You must be logged in to view images. Log in or Register.]
Hell no, pop was where the game became the raid grind...no more pick ups and "hey lets rock this thing real quick". It was content blocked by flagging and sitting LFG in tranq all day.
To me, that's what made the expansion good. There were still raids people could do as pickups (Grummus, Torment, Innovation dragon thing, PoValor/Storms), but it kept people from leapfrogging content.

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Originally Posted by RiffDaemon [You must be logged in to view images. Log in or Register.]
If PoP were ever to happen (which I hope it never will), I'd pray that A) it would be locked for everyone under 45 and B) only a wizard could port you there.
I think to even get into Tranquility you had to be 46+?
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  #8  
Old 05-11-2011, 10:20 AM
RiffDaemon RiffDaemon is offline
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Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
I think to even get into Tranquility you had to be 46+?
Oh yes, certainly. However, PoK itself just has so much going on that I'd like for it be locked until 45/46 as well. PoK has trainers, spell vendors, food, tradecraft supplies, SoW/Clarity potions*, etc. which completely kills the starting cities. Also, it becomes the central marketplace (if there's no bazaar) due to its central location, meaning EC goes empty again. And with the books, it completely destroys wizard and druid taxi services.

PoK is a treasure trove, and (ideally) it should be locked to non-planar characters. ... ... In my own dreamland, of course [You must be logged in to view images. Log in or Register.]
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  #9  
Old 05-11-2011, 10:27 AM
falkun falkun is offline
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Quote:
Originally Posted by RiffDaemon [You must be logged in to view images. Log in or Register.]
Oh yes, certainly. However, PoK itself just has so much going on that I'd like for it be locked until 45/46 as well. PoK has trainers, spell vendors, food, tradecraft supplies, SoW/Clarity potions*, etc. which completely kills the starting cities. Also, it becomes the central marketplace (if there's no bazaar) due to its central location, meaning EC goes empty again. And with the books, it completely destroys wizard and druid taxi services.

PoK is a treasure trove, and (ideally) it should be locked to non-planar characters. ... ... In my own dreamland, of course [You must be logged in to view images. Log in or Register.]
PoK just shouldn't exist. I feel there was some great grouping (leveling)/raiding content in PoP, but a central hub like PoT and a "one-town-serves-all" PoK IMO shouldn't exist, it degrades the experience of travel.

There was another PoP post (a very good one IMO) that proposed putting PoP zones around Norrath at applicable areas, like HoH at the paladin guild in NFP. I like that idea of spreading things around. Heck, even Seb, KC, and Chardok, the main 50+ dungeons in Kunark, are minimum 3 zones away from each other (and Seb is on the other side of the continent as KC and 'dok).

Also, I'm extremely biased to the PoP music. PoStorms.mp3, PoEarth.mp3, PoTime.mp3. Thank god the music player exists in EQ and I can just add these to listen to.
  #10  
Old 05-11-2011, 10:34 AM
Ennoia Ennoia is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
PoK just shouldn't exist. I feel there was some great grouping (leveling)/raiding content in PoP, but a central hub like PoT and a "one-town-serves-all" PoK IMO shouldn't exist, it degrades the experience of travel.

There was another PoP post (a very good one IMO) that proposed putting PoP zones around Norrath at applicable areas, like HoH at the paladin guild in NFP. I like that idea of spreading things around. Heck, even Seb, KC, and Chardok, the main 50+ dungeons in Kunark, are minimum 3 zones away from each other (and Seb is on the other side of the continent as KC and 'dok).

Also, I'm extremely biased to the PoP music. PoStorms.mp3, PoEarth.mp3, PoTime.mp3. Thank god the music player exists in EQ and I can just add these to listen to.
PoP did have some damn amazing music. My favorite is still the music from Wakening Lands, though.
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