Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-10-2019, 11:55 AM
kingpinner kingpinner is offline
Aviak


Join Date: Dec 2018
Posts: 74
Default

Some Mac users are getting this error after adding new files to directory it seems...

Exact error message shows:

Error in XML
Error in your GUI XML files. Check UIErrors.txt

The UIErrors.txt reads as such:

UIErrorLog created at Sun Feb 10 09:36:08 2019
[Sun Feb 10 09:36:08 2019] Warning: file EQLSUI.xml not found in directory UIFiles\default\. Attempting to use file from Default skin.
[Sun Feb 10 09:36:08 2019] Couldn't open or read UIFiles\default\EQLSUI.xml
[Sun Feb 10 09:36:08 2019] Error reading XML.
[Sun Feb 10 09:36:08 2019] Error loading skin: loading default skin instead.
[Sun Feb 10 09:36:08 2019] Warning: file EQLSUI.xml not found in directory UIFiles\default\. Attempting to use file from Default skin.
[Sun Feb 10 09:36:08 2019] Couldn't open or read UIFiles\default\EQLSUI.xml
[Sun Feb 10 09:36:08 2019] Error reading XML.
  #2  
Old 02-10-2019, 01:38 PM
kem411ocd kem411ocd is offline
Decaying Skeleton


Join Date: Aug 2018
Posts: 3
Default

Quote:
Originally Posted by kingpinner [You must be logged in to view images. Log in or Register.]
Some Mac users are getting this error after adding new files to directory it seems...

Exact error message shows:

Error in XML
Error in your GUI XML files. Check UIErrors.txt

The UIErrors.txt reads as such:

UIErrorLog created at Sun Feb 10 09:36:08 2019
[Sun Feb 10 09:36:08 2019] Warning: file EQLSUI.xml not found in directory UIFiles\default\. Attempting to use file from Default skin.
[Sun Feb 10 09:36:08 2019] Couldn't open or read UIFiles\default\EQLSUI.xml
[Sun Feb 10 09:36:08 2019] Error reading XML.
[Sun Feb 10 09:36:08 2019] Error loading skin: loading default skin instead.
[Sun Feb 10 09:36:08 2019] Warning: file EQLSUI.xml not found in directory UIFiles\default\. Attempting to use file from Default skin.
[Sun Feb 10 09:36:08 2019] Couldn't open or read UIFiles\default\EQLSUI.xml
[Sun Feb 10 09:36:08 2019] Error reading XML.
This is the error I'm getting as well. Any work around figured out yet?
  #3  
Old 02-10-2019, 01:45 PM
Sorn Sorn is offline
Planar Protector

Sorn's Avatar

Join Date: Jun 2010
Location: Anywhere but Plane of Mischief
Posts: 2,106
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Mr. Nilbog, question:

This a result of my pet name research post? If so, possible to add, "Credit to Rygar for the complete list." or something? It took quite a bit of digging and figuring out, was pretty proud about it. Not that it is something I want for each bug report, just felt like that one was an 'above and beyond' type thing.

Am sad the Dalnir / Hole updates didn't go live, but lets me look forward to things in the next patch [You must be logged in to view images. Log in or Register.]

Cool list from all the devs, Norrath going to be ablaze with adventure!
I've actually double-checked on live as well to make sure it's accurate but there is a very old list of all pet names that's been around for a while (because every possible name for a pet is auto-loaded as a special NPC in every zone). It's just a long-ass list that would be a pain to double-check and add.

Plenty of people have had their bug reports fixed in patches without credit in patch notes so don't expect your research work to be acknowledged specifically in patch notes unless it's actual dev work that possibly also impacts EQEmu :P That's how they've always done it.
__________________

Retouched all faces for the EQClassicHD Texture Pack
Retired from p99
  #4  
Old 02-10-2019, 02:11 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,991
Default

Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
I've actually double-checked on live as well to make sure it's accurate but there is a very old list of all pet names that's been around for a while (because every possible name for a pet is auto-loaded as a special NPC in every zone). It's just a long-ass list that would be a pain to double-check and add.

Plenty of people have had their bug reports fixed in patches without credit in patch notes so don't expect your research work to be acknowledged specifically in patch notes unless it's actual dev work that possibly also impacts EQEmu :P That's how they've always done it.
Takp made it just an algorithm since I determined the proper formula to prevent loading a list, don't see why that can't be done here.

Like I said, not looking for that every time of course, but it consisted of crawling like 1500+ old guild web pages to find a mountain of classic evidence to determine the effective list and confirming pet names aren't unique to class / body type.

I'm good without the credit understand, was just looking for classic points / acknowledgement [You must be logged in to view images. Log in or Register.]. The thread was never mentioned fixed pending update, so it may not have even been used.
__________________
Wedar - Level 60 Grandmaster (Retired)
  #5  
Old 02-10-2019, 09:58 PM
Evilcow8675309 Evilcow8675309 is offline
Skeleton


Join Date: Aug 2010
Posts: 15
Default

Quote:
Originally Posted by kem411ocd [You must be logged in to view images. Log in or Register.]
This is the error I'm getting as well. Any work around figured out yet?
One time when I updated P99 i noticed that if I just copy and paste the files into the P99 directory the folders will completely override folders with the same name versus merging the two. This may be the cause of your issue.

The person who made this design decision is probably the same person who decided we don't need a cut function in Finder.
__________________
Eghecu 52 Bard <ALS>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:15 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.