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#1
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I'm also perfectly fine with the idea of a race that is disconnected from the others, like for example if Vah Shir had to stay on Luclin until level 30 (could be easily explained by their bodies not being able to adapt to Norrath environment until maturity). Everyone knows going in if they pick the race, that's just the gameplay experience they are going to get. If a game ever had a Merfolk race, that would probably be a good way to do it - must stay underwater until you become mature enough to transform your tail into legs. EQ already had something very close to this with Iksar anyway - they were supposed to be extremely difficult to play in the Old World zones, pretty much needing to stay in Kunark unless you'd have enough friends to constantly vendor/bank for you elsewhere.
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#2
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Your example with Merfolk is interesting one, but maybe too pushing. There was a game that tried something like that. I believe in Horizons you could play dragon, but you had to actually MATURE with time, rather than gaining levels, and it took forever, and game mostly failed. And that was even before WoW success. Basically between going ALL LORE RPG and ALL EASY MODE gaming, I want to see a game that is something in between. Where RPG side is pushed to the max, but without becoming an artificial burden of gameplay.
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#3
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Horizons was originally planned as a very ambitious game with tons of great ideas, and would have moved the MMORPG genre in a very beneficial direction. Unfortunately it got ruined by money-hungry people who just wanted to make a quick profit for their own benefit. It was actually going to have a Merfolk race, with restrictions like I was talking about, but that race and the underwater zones got scrapped altogether. I don't know how the Dragons eventually got implemented in the very sad release version, but that's definitely a tricky thing to do.
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#4
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EQ also tried some of this things but they mostly failed: -Ogre Having Front Stun immunity is ridiculously OP for SKs and Shamans in end game. -Iksar on other hands cannot wear plate armor in exchange of rather tiny AC bonus When WoW first started Taurens had +3% hp over total max hp possible. This automatically made them best tank possible in the game. That was bad game design and they removed it.
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#5
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Your example of Taurens in WoW shows how bad their overall design is. If 3% max HP is automatically making someone the best tank in a game, then there has not been enough consideration given to armor class or avoidance or other factors. You could easily slap some kind of downside on a race with a 3% max HP bonus - such as "vulnerable to fire" - and then they would become worse tanks in certain areas.
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