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#1
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But what does any of that have to do with them forgetting what they just did and making the new change without even considering the previous one? You know, the thing I was actually arguing against?
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#2
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#3
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Or that earthquakes "failed" (they wildly succeed, but were didn't solve the specific case of ToV for the staff) because people didn't buy into them? I dunnno, I don't really see the argument there.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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You don't have to be a behavioral scientist to work out that trying to enforce a system of rules on an unwilling population with very limited resources is going to lead to a mountain of unforeseen consequences. The moment you get a critical mass of people to actually buy in to your ruleset, upholding them becomes orders of magnitudes easier. But obtaining that kind of buy-in requires a different approach to handing down stone tablets with rules from on high and complaining everyone's a smelly nerd when they don't behave as you expected. Until we implement a process for adjusting and enforcing the rules over time in a way that accommodates real players' different motivations, rather than silly caricatures, this will not meaningfully change. Full stop. [You must be logged in to view images. Log in or Register.]
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