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Old 02-05-2019, 06:25 AM
Zuranthium Zuranthium is offline
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Originally Posted by Sharptooth [You must be logged in to view images. Log in or Register.]
I love luclin, it took eq someplace it needed to go

classic / kunark / velious offered no progression outside of gear and waiting in line for tov crap[/quote

who wouldn't want luclin?
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
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Old 02-05-2019, 10:08 AM
bluntfang bluntfang is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).

Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
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Old 02-06-2019, 08:18 PM
Zuranthium Zuranthium is offline
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didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
If a game allows a wide range of class customization and everyone plays the same for each class, then there is a separate design problem going on. WoW allows every character to have all of their skills active simultaneously, doesn't it? I didn't play that game extensively (cause it sucks), but definitely remember the endless skill bars.

Guild Wars 1 has the best combat system and character customization of any MMO ever, and there were many builds for each class that saw high level play. If EQ had a similar system, you would definitely see at least 4 different kinds of Clerics being played on raids.
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