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Old 02-03-2019, 08:16 AM
Berendar Berendar is offline
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Originally Posted by ScaringChildren [You must be logged in to view images. Log in or Register.]
Yeah, he has that backwards.

If anything DAOC is a perfect example of what he's describing.

That game has position-reliant melee attacks, which makes pvp like Quake with swords.
It's not about positional attacks. It's the feel of the movement.

Playing both P99 and a DAoC emu server it's pretty obvious. The movement of EQ is much snappier, more reactive, almost like an FPS. DAoC feels slower in how your character reacts to your mouse movements.
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Old 02-03-2019, 11:41 PM
Saludeen Saludeen is offline
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Quote:
Originally Posted by Berendar [You must be logged in to view images. Log in or Register.]
It's not about positional attacks. It's the feel of the movement.

Playing both P99 and a DAoC emu server it's pretty obvious. The movement of EQ is much snappier, more reactive, almost like an FPS. DAoC feels slower in how your character reacts to your mouse movements.
I mentioned this to the devs too how the mouse movement needs to be precise like CSGO and EQ with zero rubber band effect. Hopefully they listen cause that lag / rubber band mouse movement can ruin an entire game cause it feels terrible. WoW is also snappy like that. Also told them how to do animation lock properly if they use it like the WoW charge where it releases the character immediately and initiates immediately. Clunkyness comes from bad animation lock where it lasts too long or isn't responsive when you press the button because you naturally try to execute an ability afterwards except it doesn't do anything cause the "animation" is still stuck even though it shouldn't be.
Last edited by Saludeen; 02-03-2019 at 11:43 PM..
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