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  #1  
Old 12-20-2018, 04:55 PM
Jimjam Jimjam is offline
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Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
If you calm all the relevant mobs you can pull singles forever. The agro radius is so small that you could fight singles forever as long as you can calm the mobs. With gnome vision, good charisma, and patience you are the best dungeon soloer in the game because of it and the rest of the enchanter kit.
I was hoping wagof could explain how calm is useful outside of pulling.
  #2  
Old 12-21-2018, 10:11 AM
kjs86z kjs86z is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I was hoping wagof could explain how calm is useful outside of pulling.
Calm + blur baby

Either for sending unwanted mobs back to their spawn location....or you can also heal your pet back up quickly by breaking, rooting, calm, mez, blur....pet regens back to full super fast, re-charm, go kill more.
  #3  
Old 12-21-2018, 10:34 AM
Baylan295 Baylan295 is offline
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Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Calm + blur baby

Either for sending unwanted mobs back to their spawn location....or you can also heal your pet back up quickly by breaking, rooting, calm, mez, blur....pet regens back to full super fast, re-charm, go kill more.
What he said.

Also, precalm and camp pets to make them go home. No need to take any damage!
  #4  
Old 12-21-2018, 04:01 PM
enjchanter enjchanter is offline
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Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
What he said.

Also, precalm and camp pets to make them go home. No need to take any damage!
This is my signature move
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  #5  
Old 12-21-2018, 06:13 PM
Baylan295 Baylan295 is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
This is my signature move
It’s hella more efficient if you aren’t worried about losing the camp.
  #6  
Old 12-21-2018, 09:16 PM
Throndor Throndor is offline
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Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
hella
Hello fellow, Bay Arean.
  #7  
Old 12-22-2018, 02:53 AM
wagorf wagorf is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I was hoping wagof could explain how calm is useful outside of pulling.
other chanter players have spoken up

adding a summary touch, calm lets u kill efficiently, not waste time on unnecessary battles and waste pet hp. time is money.
  #8  
Old 12-31-2018, 04:26 PM
Triiz Triiz is offline
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Top slot > swap slot 100% of the time. It will save you hours of your life over a while of playing an Enchanter. Any spell that has a longer cast time than a refresh time can be memmed and cast instantly. Allure, Forlorn Deeds, etc can all be cast instantly. Even spells that have a shorter cast time than a refresh time can still be cast faster than they would be in any other slot, i.e Calm can be cast in 2.51 seconds instead of 5.0 and that shit adds up if you are using GINA to time the refresh and nail it everytime.

Fascination is underrated and has a larger AOE range than Mesmerization, but level 16 AOE mez is still useful a lot of the times. Entrance>Dazzle. I used to almost exclusively use level 4 mez for single target mez but then I became a big fan of Entrance so I'd say I use 50/50 Mez/Entrance depending on the mob/zone.

I don't find Boltran's a requirement for 51 pets unless your pet is dotted. I would much rather charm break>stun>mez/fascination>aoe tash>root pet and other mob if applicable>recharm>maybe blur to decrease the chance of getting summoned and losing Rune when pet mez wears off. The 24 or 36 seconds that costs you will dramatically decrease your risk of dying imo.

I think it's understated how useful root can be even when fighting 51+ mobs, especially if you are using a non-summoning pet and you keep the pet rooted since the pet is much more likely to kill you than the mob. A lot of times a slowed mob wont have an attack ready when charm breaks so it wont instantly summon you and you can stand in AOE stun range but out of melee range so as soon as charm breaks you can stun>aoe mez without ever getting swung at.

There are definitely situations where root isn't worth using on summoning mobs but there's also a lot of situations it is worth using. I can't count the number of times I've had a charm break in South or East and taken 0 damage because both mobs were rooted.
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