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#1
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OTHER SPELLS with Duration Formula: 10
http://eqbeastiary.allakhazam.com/search.html?id=6952 Strong Poison Posted: 2001-10-07 21:39:36 | Quote | Reply to Post | Follow Androsulach View Journal * 160 posts Score: Good Strong Poison Adding 4 Poison counters Decrease Current Hitpoints by 30 (L1) DoT for 280 Hit Points (HP) in 20 ticks -------------------------------------------------------------------------------- Classes: None -------------------------------------------------------------------------------- Skill: Instantaneous Allowable Targets: All -------------------------------------------------------------------------------- Range to Target: 20 feet -------------------------------------------------------------------------------- Resistance Check: Poison -------------------------------------------------------------------------------- Spell Duration: 20 ticks (2.0 minutes) Duration Formula: 10 -------------------------------------------------------------------------------- When someone casts: Soandso's fangs gleam with poison. Spell cast on you: You have been poisoned. Spell cast on someone: Soandso has been poisoned. Spell fades: The poison has run its course. ALSO http://eqdruids24038.yuku.com/forum/viewtopic/id/5460 Weakening Spray 2: DoT for 2000 Hit Points (HP) in 40 ticks 3: Decrease Attack (ATK) by 300 (L1) 4: Decrease Armor Class (AC) by 120 (L1) Skill: Instantaneous Allowable Targets: Point Blank AoE Beneficial: Detrimental Range to Target: 200.00 feet Area Effect Range: 100.00 feet Resistance Check: Poison Resistance Level: -200 (Very Hard) Spell Duration: 40 ticks (4.0 minutes) Duration Formula: 10 Recast Delay: 18.0 seconds Spell cast on you: Your muscles deteriorate. Spell cast on someone: An orc centurion's muscles Deteriorate
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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Last edited by redghosthunter; 05-04-2011 at 03:03 PM..
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#2
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NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10
http://www.project1999.org/forums/ar...p/t-26504.html Uthgaard 01-31-2011, 12:45 AM Beta Spell File (http://www.project1999.org/files/spells_beta.zip) - Now you can use it. Follow the instructions below. Changelog Made Wind of Tashani name Wind of Tishani, new icon 56, extra hate 10 Made Wind of Tashanian name Wind of Tishanian, new icon 56, extra hate 10 Made Tashan extra hate 10, buff duration 130 Made Tashani extra hate 10, buff duration 130 Made Tashania extra hate 10, buff duration 130 Made Tashanian extra hate 10, buff duration 130
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#3
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Quote:
What makes you think he was trying to secretly mess up chanters and wasn't just fixing the spells?
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Jorg Shaman
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#4
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Quote:
I played ENC later on Live till 65 and as long as you waited till 90% mob health you could toss one once in awhile.
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#5
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Quote:
A few things. I also played an enchanter up to level 65. That was PoP era and all enchanters invested in AA's that lowered agro. Thinking of how things were back in PoP is completely irrelevant. Second: I Can't think of a single reason (besides suicide) to use AoE tash ever. That's how people thought of the spell on live as well. Third: You are also ignoring one important factor. The rest of your group. I have tanks that can keep agro after tash at 95% and slow at 85% and I have tanks that loose agro when I slow at 65%. I can think of a ton of other variables that could be considered that never seem to be mention in your myriad of threads. Long story short, enchanter spells do not exist in a vaccum. Lastly: I play my enchanter NOW on the server as opposed to a year ago like you keep saying about yourself. I'm having a great time playing my class. Perhaps you don't have a leg to stand on when you are only going by what certain people are saying and completely ignoring what other people are saying. Maybe try playing the class? Quote:
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Last edited by guineapig; 05-06-2011 at 02:17 PM..
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#6
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@guineapig- I haven't had a chance to play my chanter yet. As soeone who currently plays do you think charm is still viable? Maybe only with a cleric?
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Jorg Shaman
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#7
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Quote:
I played an enchanter from 1999 to 2003. Enchanters on here work about twice as hard as on live to control aggro. I don't know if it's due to the hate on enchanter spells or if it's issues with tanks and their aggro abilities. Mez here feels like it has a tremendously higher amount of hate associated with it than on live. I used mem blur on live, but never to the extend I use it on here. Mem blur on live was for juggs or other high level camps here I have it mem'd for every group and cast it constantly. I'm not saying enchanters aren't fun, they're still a very entertaining class, especially if you're pulling and controlling the flow of mobs in the group, BUT there is an issue with enchanter spell aggro and I hope the devs address it. It's hard to find data for spell hate (Read: impossible) that the only evidence is anecdotal. It was the same with charm and charm got changed so hopefully devs give us a bone. Here's my memory on spells on here vs classic: Root: A slight reduction on hate would make it feel more like classic Color line of AE stuns: A slight reduction on hate Mez: A medium reduction in hate Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live. Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live. Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here. I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing. | |||
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#8
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Quote:
The part that's inherently wrong here is that it's your memory. To add to this, you stopped playing in 2003. By 2003 EQ had already seen Luclin, PoP, LoY and LDoN. Just thinking of the number of patches, spell upgrades, AA's etc that happened between 2000 (Kunark and 2003) makes my head hurt. I can't speak for you, but I will be so bold as to state that there is no way in hell I can say with certainty what enchanter agro was like for all those spells in 2000. At best I can estimate what agro was like for those spells when I quit playing (which like you was years later). I think I had something like 150+ AA's on my enchanter when I quit playing that drastically changed the way I played the class. I don't feel like looking up the ones that lower hate, enhance forgetfulness, etc. | |||
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#9
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Quote:
I'm sorry you can't remember what EQ was like back then. It wasn't intended just at you. I want others who played and can confirm what I'm saying to come out so we can get some changes. | |||
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#10
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Quote:
See: Innoruk's Sarcasm here: http://everquest.allakhazam.com/db/s...tml?spell=3549 | |||
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