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Old 05-04-2011, 02:56 PM
redghosthunter redghosthunter is offline
Sarnak

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OTHER SPELLS with Duration Formula: 10

http://eqbeastiary.allakhazam.com/search.html?id=6952

Strong Poison
Posted: 2001-10-07 21:39:36 | Quote | Reply to Post | Follow
Androsulach
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160 posts
Score: Good
Strong Poison
Adding 4 Poison counters
Decrease Current Hitpoints by 30 (L1)
DoT for 280 Hit Points (HP) in 20 ticks


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Classes: None

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Skill: Instantaneous
Allowable Targets: All

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Range to Target: 20 feet

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Resistance Check: Poison

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Spell Duration: 20 ticks (2.0 minutes)
Duration Formula: 10

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When someone casts: Soandso's fangs gleam with poison.
Spell cast on you: You have been poisoned.
Spell cast on someone: Soandso has been poisoned.
Spell fades: The poison has run its course.

ALSO

http://eqdruids24038.yuku.com/forum/viewtopic/id/5460

Weakening Spray
2: DoT for 2000 Hit Points (HP) in 40 ticks
3: Decrease Attack (ATK) by 300 (L1)
4: Decrease Armor Class (AC) by 120 (L1)
Skill: Instantaneous
Allowable Targets: Point Blank AoE
Beneficial: Detrimental
Range to Target: 200.00 feet
Area Effect Range: 100.00 feet
Resistance Check: Poison
Resistance Level: -200 (Very Hard)
Spell Duration: 40 ticks (4.0 minutes)
Duration Formula: 10
Recast Delay: 18.0 seconds
Spell cast on you: Your muscles deteriorate.
Spell cast on someone: An orc centurion's muscles Deteriorate
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak
Soulcrusher Reaperofmen NEC
Soulez Taken SK


Quote:
Originally Posted by Trimm View Post
Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Quote:
Originally Posted by Aeolwind View Post
Where did my underwear go?
Last edited by redghosthunter; 05-04-2011 at 03:03 PM..
  #2  
Old 05-04-2011, 03:16 PM
redghosthunter redghosthunter is offline
Sarnak

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NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10

http://www.project1999.org/forums/ar...p/t-26504.html

Uthgaard
01-31-2011, 12:45 AM
Beta Spell File (http://www.project1999.org/files/spells_beta.zip) - Now you can use it. Follow the instructions below.

Changelog

Made Wind of Tashani name Wind of Tishani, new icon 56, extra hate 10
Made Wind of Tashanian name Wind of Tishanian, new icon 56, extra hate 10

Made Tashan extra hate 10, buff duration 130
Made Tashani extra hate 10, buff duration 130
Made Tashania extra hate 10, buff duration 130
Made Tashanian extra hate 10, buff duration 130
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak
Soulcrusher Reaperofmen NEC
Soulez Taken SK


Quote:
Originally Posted by Trimm View Post
Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Quote:
Originally Posted by Aeolwind View Post
Where did my underwear go?
  #3  
Old 05-04-2011, 03:27 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10
What makes this a 'nail in coffin'? I don't get it.

What makes you think he was trying to secretly mess up chanters and wasn't just fixing the spells?
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  #4  
Old 05-04-2011, 04:33 PM
redghosthunter redghosthunter is offline
Sarnak

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Posts: 360
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10

http://www.project1999.org/forums/ar...p/t-26504.html

Uthgaard
01-31-2011, 12:45 AM
Beta Spell File (http://www.project1999.org/files/spells_beta.zip) - Now you can use it. Follow the instructions below.

Changelog

Made Wind of Tashani name Wind of Tishani, new icon 56, extra hate 10
Made Wind of Tashanian name Wind of Tishanian, new icon 56, extra hate 10

Made Tashan extra hate 10, buff duration 130
Made Tashani extra hate 10, buff duration 130
Made Tashania extra hate 10, buff duration 130
Made Tashanian extra hate 10, buff duration 130
Hehe, Someone was saying that Hate was jacked... I found this.... and it says EXTRA HATE.... How much more direct can i be? I played a ENC ow... year ago and experienced agro from mobs casting ANY ENC spell on mob even at mob health 50%. So ya HATE is jacked.

I played ENC later on Live till 65 and as long as you waited till 90% mob health you could toss one once in awhile.
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak
Soulcrusher Reaperofmen NEC
Soulez Taken SK


Quote:
Originally Posted by Trimm View Post
Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Quote:
Originally Posted by Aeolwind View Post
Where did my underwear go?
  #5  
Old 05-06-2011, 01:15 PM
guineapig guineapig is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
Hehe, Someone was saying that Hate was jacked... I found this.... and it says EXTRA HATE.... How much more direct can i be? I played a ENC ow... year ago and experienced agro from mobs casting ANY ENC spell on mob even at mob health 50%. So ya HATE is jacked.

I played ENC later on Live till 65 and as long as you waited till 90% mob health you could toss one once in awhile.

A few things.

I also played an enchanter up to level 65. That was PoP era and all enchanters invested in AA's that lowered agro. Thinking of how things were back in PoP is completely irrelevant.

Second: I Can't think of a single reason (besides suicide) to use AoE tash ever. That's how people thought of the spell on live as well.

Third: You are also ignoring one important factor. The rest of your group. I have tanks that can keep agro after tash at 95% and slow at 85% and I have tanks that loose agro when I slow at 65%. I can think of a ton of other variables that could be considered that never seem to be mention in your myriad of threads. Long story short, enchanter spells do not exist in a vaccum.

Lastly: I play my enchanter NOW on the server as opposed to a year ago like you keep saying about yourself. I'm having a great time playing my class. Perhaps you don't have a leg to stand on when you are only going by what certain people are saying and completely ignoring what other people are saying. Maybe try playing the class?


Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
ENCs glory days have ended go home there is not the heart to strike.
Sounds to me like you want to start playing your enchanter again but don't want any competition for groups. I say this because you keep asking other enchanters to stop playing...
Last edited by guineapig; 05-06-2011 at 02:17 PM..
  #6  
Old 05-06-2011, 01:27 PM
Extunarian Extunarian is offline
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@guineapig- I haven't had a chance to play my chanter yet. As soeone who currently plays do you think charm is still viable? Maybe only with a cleric?
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  #7  
Old 05-06-2011, 01:44 PM
nambar nambar is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
A few things.

I also played an enchanter up to level 65. That was PoP era and all enchanters invested in AA's that lowered agro. Thinking of how things were back in PoP is completely irrelevant.

Second: I Can't think of a single reason (besides suicide) to use AoE tash ever. That's how people thought of the spell on live as well.

Third: You are also ignoring one important factor. The rest of your group. I have tanks that can keep agro after tash at 95% and slow at 85% and I have tanks that loose agro when I slow at 65%. I can think of a ton of other variables that could be considered that never seem to be mention in your myriad of threads. Long story short, enchanter spells do not exist in a vaccum.

Lastly: I play my enchanter NOW on the server as opposed to a year ago like you keep saying. I'm having a great time playing my class. Perhaps you don't have a leg to stand on when you are only going by what certain people are saying and completely ignoring what other people are saying. Maybe try playing the class?



Sounds to me like you want to start playing your enchanter again but don't want any competition for groups. I say this because you keep asking other enchanters to stop playing...
A few things:

I played an enchanter from 1999 to 2003. Enchanters on here work about twice as hard as on live to control aggro. I don't know if it's due to the hate on enchanter spells or if it's issues with tanks and their aggro abilities. Mez here feels like it has a tremendously higher amount of hate associated with it than on live.

I used mem blur on live, but never to the extend I use it on here. Mem blur on live was for juggs or other high level camps here I have it mem'd for every group and cast it constantly.

I'm not saying enchanters aren't fun, they're still a very entertaining class, especially if you're pulling and controlling the flow of mobs in the group, BUT there is an issue with enchanter spell aggro and I hope the devs address it. It's hard to find data for spell hate (Read: impossible) that the only evidence is anecdotal. It was the same with charm and charm got changed so hopefully devs give us a bone.

Here's my memory on spells on here vs classic:

Root: A slight reduction on hate would make it feel more like classic
Color line of AE stuns: A slight reduction on hate
Mez: A medium reduction in hate
Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live.
Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live.
Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here.

I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing.
  #8  
Old 05-06-2011, 02:28 PM
guineapig guineapig is offline
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Quote:
Originally Posted by nambar [You must be logged in to view images. Log in or Register.]

Here's my memory on spells on here vs classic:

Root: A slight reduction on hate would make it feel more like classic
Color line of AE stuns: A slight reduction on hate
Mez: A medium reduction in hate
Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live.
Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live.
Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here.

I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing.

The part that's inherently wrong here is that it's your memory.
To add to this, you stopped playing in 2003.
By 2003 EQ had already seen Luclin, PoP, LoY and LDoN.
Just thinking of the number of patches, spell upgrades, AA's etc that happened between 2000 (Kunark and 2003) makes my head hurt.

I can't speak for you, but I will be so bold as to state that there is no way in hell I can say with certainty what enchanter agro was like for all those spells in 2000. At best I can estimate what agro was like for those spells when I quit playing (which like you was years later).

I think I had something like 150+ AA's on my enchanter when I quit playing that drastically changed the way I played the class. I don't feel like looking up the ones that lower hate, enhance forgetfulness, etc.
  #9  
Old 05-06-2011, 05:04 PM
nambar nambar is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
The part that's inherently wrong here is that it's your memory.
To add to this, you stopped playing in 2003.
By 2003 EQ had already seen Luclin, PoP, LoY and LDoN.
Just thinking of the number of patches, spell upgrades, AA's etc that happened between 2000 (Kunark and 2003) makes my head hurt.

I can't speak for you, but I will be so bold as to state that there is no way in hell I can say with certainty what enchanter agro was like for all those spells in 2000. At best I can estimate what agro was like for those spells when I quit playing (which like you was years later).

I think I had something like 150+ AA's on my enchanter when I quit playing that drastically changed the way I played the class. I don't feel like looking up the ones that lower hate, enhance forgetfulness, etc.
Yeah, I quit playing by Luclin and PoP but this is a classic server so I think I'm fine. I remembered EQ the way this server intends for it to be with none of the changes that the later expansions added to cloud my memory.

I'm sorry you can't remember what EQ was like back then. It wasn't intended just at you. I want others who played and can confirm what I'm saying to come out so we can get some changes.
  #10  
Old 05-06-2011, 01:26 PM
Ruinous Ruinous is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
NAIL IN COFFIN, for NON TIMELINE- ENC killing JACKED HATE. Intentional JACKED HATE. Read ---- extra hate 10
What exactly are you referring to by nail in coffin? He adjusted hate to what was thought to be appropriate. Are you arguing that Tash isn't supposed to have a hate component? Because if you recall they specifically added focus effects to counteract or reduce the hate obtained from casting tash, which was a godsend if you ever actually played an enchanter from classic on.

See: Innoruk's Sarcasm here: http://everquest.allakhazam.com/db/s...tml?spell=3549
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