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Old 12-15-2018, 10:49 AM
Crede Crede is offline
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Not sure what you’re talking about #1 slot, it doesn’t have some special exemption. The number slot has nothing to do with GCD reset. That’s something that applies to any slot that isn’t currently on cool down.

Read Loraen’s guide here that specifically talks about spell line ups. You will get a general feel for what you should be using. He even has a few YouTube videos linked of some solo battles I recommend you watch them you’ll get a feel for how switching it done at the highest level.

https://wiki.project1999.com/Loraen%27s_Enchanter_Guide
  #2  
Old 12-15-2018, 11:18 AM
Qtip Qtip is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Not sure what you’re talking about #1 slot, it doesn’t have some special exemption. The number slot has nothing to do with GCD reset. That’s something that applies to any slot that isn’t currently on cool down.

Read Loraen’s guide here that specifically talks about spell line ups. You will get a general feel for what you should be using. He even has a few YouTube videos linked of some solo battles I recommend you watch them you’ll get a feel for how switching it done at the highest level.

https://wiki.project1999.com/Loraen%27s_Enchanter_Guide
Read " Getting around and other tricks" in the guide YOU posted. I pray you dont actually play an enchanter.
  #3  
Old 12-15-2018, 11:29 AM
Crede Crede is offline
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Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Read " Getting around and other tricks" in the guide YOU posted. I pray you dont actually play an enchanter.
LOL, I do, and better than 99.9% of the schmucks who attempt to play one. Also, since you can't read, let me help you out with that. That guide has nothing to do with what we're talking about in the thread, the person who wrote the guide didn't even know about this at the time. OP is specifically talking about the slot 1 spell gem bug, that with a GCD clicky it will override the natural recast of a spell instead of still having to wait a few secs for it to pop back up. I did some research & testing, it worked on something like Dazzle after waiting 1 second(if you tried instantly it would still give you the spell recast error), but not the longer stuff. Obviously being able to chain ToT would be way too OP, you'll just get the spell recast timer not met message.

OP, I'd probably use mez for this little trick/bug/exploit. Being able to get one off quicker is nice. Seems most are using Root/Mez for this slot.
Last edited by Crede; 12-15-2018 at 11:44 AM..
  #4  
Old 01-01-2019, 10:54 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
LOL, I do, and better than 99.9% of the schmucks who attempt to play one. Also, since you can't read, let me help you out with that. That guide has nothing to do with what we're talking about in the thread, the person who wrote the guide didn't even know about this at the time. OP is specifically talking about the slot 1 spell gem bug, that with a GCD clicky it will override the natural recast of a spell instead of still having to wait a few secs for it to pop back up. I did some research & testing, it worked on something like Dazzle after waiting 1 second(if you tried instantly it would still give you the spell recast error), but not the longer stuff. Obviously being able to chain ToT would be way too OP, you'll just get the spell recast timer not met message.

OP, I'd probably use mez for this little trick/bug/exploit. Being able to get one off quicker is nice. Seems most are using Root/Mez for this slot.
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)

You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.

I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
  #5  
Old 01-01-2019, 11:46 AM
Crede Crede is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)

You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.

I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
  #6  
Old 01-01-2019, 12:03 PM
fastboy21 fastboy21 is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
I just logged in to test it myself. It doesn't work for me.

I think you are just under-estimating the time.

Dazzle loaded in first slot:

1) cast dazzle >>> hit instant item >>> cast dazzle = spell error
2) cast dazzle >>> hit instant item >>> **wait 1 sec** cast dazzle = spell error
3) cast dazzle >>> hit instant item >>> **wait 2-3 sec** cast dazzle = success

The result is how I described it in a previous post, but I tested it this morning after I saw you post to see if I could recreate what you describe.
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