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Old 11-07-2018, 05:35 PM
loramin loramin is offline
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Quote:
Originally Posted by ELance [You must be logged in to view images. Log in or Register.]
The only rules for camping are in the play nice policy availble at
www.everquest.com
Yes, gms do kinda enforce them differently. The actual rule is the
first player to cast a spell that engages the critter or melee engages
the critter gets it and anyone else is ksing. Camping is not actually
supported in the pnp, but if called a gm will intervene and say "share."
First off, the play nice policy "availble" at www.everquest.com is 100% not relevant here. This server emulates classic, not live, EverQuest. If you want to compare apples to apples, you have to look at a classic GM guide, which in fact does explicitly support camping:

Quote:
8.3 Exploitation
Policy:
Exploitation is defined as abusing weaknesses in the game system to the advantage of one or more players
with the intention of profiting from them in some manner.
...
Things that are not Exploitation:
...
• Camping – sitting in one spot to await the spawn of a monster or item.
But again, even if you look at the classic GM rules, it's still not reasonable to expect such policies here when live had an entire team of paid GMs and Project 1999 does not.

Incidentally, the old staff rules did not prohibit kill stealing. On the contrary, "vulching" was explicitly listed (along with "Camping") as not being an exploitation:

Quote:
Things that are not Exploitation:
...
• Vulching – “stealing” kills from other players
For reference, here's a link to those old rules.
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Last edited by loramin; 11-07-2018 at 05:41 PM..
 


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