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#1
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What's with the divergence from the stated plan? BTW, I'm not complaining; I'm genuinely curious. I know the devs are free to do whateverthefuck they wish with the server, it just doesn't fit in with a lot of the nerfs/unpopular changes that are allowed because that's how X was in classic. | |||
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#2
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It seems the Devs knew charm was way OP compared to how it was on Live, with all the non charming classes putting in complaints about Necros, druids, enchanters running camps, (Especially in CoM) so they basically nerfed it into oblivion to make it worthless to give them time to tweak it out to make it usable but unreliable. Hopefully we see it changed to be more in line with how it should be. 3-4min avg with some breaking within a min and some lasting upwards to the max duration, 5-7min. I'll take that over the current 5 breaks within a minute every minute.
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#3
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So if you can come up with a way to make everyone stupid, and not know that info, let me know how to implement it. H | |||
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#4
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That makes sense.
Thanks, and sorry if you or one of the other devs has already said this somewhere. | ||
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#5
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"When charm soloing as an enchanter between levels 40 and 50, mobs you charmed could kill two other mobs before charm broke." Which would be much more reasonable regarding his 2.5 - 3 minute standard charm duration if he's soloing low-mid dark blues. | ||||
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#6
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At higher lv charm is holding more steady due to the fact that a blue mob range from 1- 12 lv below you. a good exemple of that is sebilis.A lv 55 enchanter charming a dar knight wich is lv 44-49 make the duration of the spell more realible. That is why it is often goes up to the full duration. http://eqbeastiary.allakhazam.com/search.html?id=5013 When i tested charm in beta i was soloing in sebilis with a lv 50 enchanter and i couldnt solo at all because charm was breaking too often. Yes i could kill a few mob but the risk was too great to make solo viable. It eventually became more realible around lv 52 and higher.
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Main:
poule deluxe lv 58 enchanter Alt: ziahh the nuke lv 51 wizard picklenose halflingtoes 51 shaman | |||
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Last edited by ziahh; 04-30-2011 at 12:19 AM..
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#7
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But we can argue the details. I just wanted to get the ball rolling with actual evidence rather than whining from enchanters and hating from the haters. It's a simple method of calculating charm durations rather than 'oh I remember this'. I like mathematics a lot more than vague memories. | |||
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#8
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Kanras - as we've stated many times: happenings on this server will not mock classic experiences, it's impossible. -We know what stat(s) to stack this time around -Raid leaders / Guilds know the MOST EFFECTIVE strategy for raid mobs (if that involves charming, then so be it) -Because of all this established knowledge, our experiences on this server should be EASIER, FASTER and PREDICTABLE. Why in the world is anyone trying to change that? It's not a hard concept... You shouldn't nerf a classes core ability because it was being used to down raid mobs, especially making it obsolete. This isn't classic, this is 2011. Hell yes charm is going to last longer than everyone remembers in classic, especially with 255 CHA...... | |||
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#9
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The above surprised me, and I may just be reading too much into it. So...does that mean that you guys are not trying to make the game mechanics purely classic anymore, but just using that as a starting point? And then tweaking the classic mechanics so that the game is more difficult? (to compensate for the fact that we have all played the game before) Not trying to be snarky, I'm just genuinely curious. I'd also point out that CHA was never "vital" to Charm in the classic era. It was slightly noticable, but far less important than MR. See #4 in the OP here: http://www.project1999.org/forums/showthread.php?t=6733. | ||||
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#10
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This issue has been beat to death.
I'm as hateful as the next ENC about the changes made, but 99% of what goes on is here excellent. Yes I'm sure there are a select few... (as mentioned in the threads ya posted,) but you going to find that everywhere in everything ya do in life.
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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