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#1
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From http://replay.web.archive.org/200208...ell.asp?Id=121
With a mere 156 charisma, I've found this spell just lasts all day long. This weekend I used beguile a lot, leveled up to 39, and used this one a whole lot more. In dozens of charms, I had one instant break and one or two resists; every other time it lasted the length of the fight, and I was able to break it at my leisure with invis. In certain instances this is better than mez for group crowd control And that is with the lvl 39 charm. We need charm to work like it was in classic. I have never had a full duration on charm since the patch, even on green lvl 1-5's. (Some even broke within 1-2 minutes which is ridiculous) On a scale from 1 to 10, Charm before patch was a 10 After patch is a 1 Classic - 5 | ||
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#2
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Quote:
This makes a valid argument for the level 39 charm Cajoling Whispers. Has anyone tested the level 39 charm Cajoling Whispers to see if it does or does not behave this way? What this does not: This does not make a valid argument for any charm other than the level 39 charm Cajoling Whispers. | |||
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#3
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Here is a thread from 2003 on FoH Forums. (http://www.fohguild.org/forums/mmorp...expansion.html) On the first few pages they discuss a rather recent (luclin maybe) nerf to charm. That obviously won't happen here for 2 reasons.
1. We will never see Luclin besides looking in the night sky. 2. Charm could not possibly get any shittier. | ||
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#4
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Saw this post under the server patch and believe it belonged here.
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#5
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#6
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Obviously charm will break. The question is how often. I just posted evidence that charm soloing was a viable technique in classic. For it to be a viable technique, it has to have a certain minimum duration based on how long mobs take to kill each other, and it has to hit that minimum duration reasonably often (say at least 60-80% of the time). It's just obvious that current charm durations aren't classic; it's equally obvious that prepatch they were too high.
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#7
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I can't find the post now, but recall a dev posting the reason for the nerf was to make sure charm breaks randomly. The problem with that reasoning is that it already did before the nerf. Sure sometimes it lasted max duration with tash/malo, but I can distinctly remember some insta breaks and random 1-2 min breaks, even with properly debuffed mobs and 235+ charisma. So you guys have fixed a problem that didn't exist, and in effect you have rendered an entire spell line nearly useless.
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#8
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Quote:
February 25, 2003 - LoY December 4, 2001 - SOL | |||
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