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#1
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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my enchanter is dead at 58 atm /cry | |||
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Last edited by ziahh; 04-28-2011 at 01:02 AM..
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#3
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Quote:
Charming was what sparked the original motivation to play the chanter class. I hate sitting around in groups ONLY mezzing/crack/haste and occasionally slowing... Charming made it challenging and exciting to play the class. Was charming a tad bit too "safe" pre-nerf? Yes - something every honest enchanter will admit to. Unfortunately, the changes made via the nerf were overkill. Rather than balancing the spell line you simply changed "flipped it" from OP --> Gimp. Uthgardy-poo already stated charm will "NEVER GO BACK TO THE WAY IT WAS!!!!!!!" - and it doesn't need to. But it does need to be looked at again and fixed. The randomness of breakage is simply unplayable, especially with upper level mobs in high tier dungeons. (Want a quick fix to make the enchanters happy? Since Charm lasts about 30-45secs avg, just make the mana cost of Charm spells 5 or 10, that way we won't go OOM until the 2nd or 3rd fight) Quote:
Why is that so hard to believe? Think any monks would quit if the FD skill was changed to a 3 minute recast or 10% success rate? What about clerics losing res? Or Cheal? The point is, the ability to charm high level, dangerous mobs for long periods of time RELIABLY was a CLASS DEFINING ABILITY of Enchanters. Bards/Necro's can mez. Shamans/bards can haste. Bards can mana regen. Clerics/pallies/wizards can stun. What's unique about enchanters? Illusions and a badass Charm. If one of the core abilities of your class becomes obsolete, then yes, refusing to play the class anymore isn't consider "rage quitting." | ||||
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Last edited by Brain; 04-28-2011 at 01:25 AM..
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#4
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I still find my enchanter fun. If you needed an overpowered charm to enjoy the class then I feel sorry for you.
Also, just a bit of advice: you should focus more on gathering evidence than posting about how you're going to quit because of the changes, because the former actually accomplishes things, and the latter just trivializes your cause.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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and btw you still like enchanter .. you got a lv 23.... get 1 to 60 soloing for a start then get back here. ;P | |||
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Last edited by ziahh; 04-28-2011 at 11:27 AM..
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#6
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Evidence? Memory is evidence bonehead, unfortunately it's not accepted here. (Unless you're a dev!)
I want to know what prompted this change/nerf in the first place?? Obviously you guys don't have any "legitimate" classic evidence regarding charm so why change it? Perhaps it was the crying about how enchanters were OP'd?! Or did you guys just "feel" it was OP'd based purely on your opinion? Really? Please tell me why it was changed. Maybe pre-nerf charm coding WASN'T classic so ya'll felt the need to change it, based on no real data, to make it "feel" more classic... In any case, I think the dev's are a bit hypocritical atm (from an evidence-required-for-change standpoint) - it did not "balance" charm in any way, and with the extremely high mana cost associated with each cast, charming has become utterly useless. Who are YOU to classify something as being overpowered? | ||
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#7
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From http://replay.web.archive.org/200208...ell.asp?Id=121
With a mere 156 charisma, I've found this spell just lasts all day long. This weekend I used beguile a lot, leveled up to 39, and used this one a whole lot more. In dozens of charms, I had one instant break and one or two resists; every other time it lasted the length of the fight, and I was able to break it at my leisure with invis. In certain instances this is better than mez for group crowd control And that is with the lvl 39 charm. We need charm to work like it was in classic. I have never had a full duration on charm since the patch, even on green lvl 1-5's. (Some even broke within 1-2 minutes which is ridiculous) On a scale from 1 to 10, Charm before patch was a 10 After patch is a 1 Classic - 5 | ||
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