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  #1  
Old 09-01-2018, 08:11 PM
Para99 Para99 is offline
Kobold


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Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
thanks, i'll take a look into it. may take some time though.
The crashing after dying or moving bags into empty slots isn't a problem with how you coded it, it's a problem with the client that wasn't fixed until long after Titanium when the EQtypes for bag slots were changed to <EQType> Inventory/equip 23/0</EQType> instead of the 251-330 EQTypes that Titanium uses.
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  #2  
Old 09-04-2018, 05:51 PM
Rredd Rredd is offline
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Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
The crashing after dying or moving bags into empty slots isn't a problem with how you coded it, it's a problem with the client that wasn't fixed until long after Titanium when the EQtypes for bag slots were changed to <EQType> Inventory/equip 23/0</EQType> instead of the 251-330 EQTypes that Titanium uses.
Reading the posts about crashes rings a bell for me. I've had some crashing/hanging during corpse recovery post death.

Para99: Are you saying it's unfixable? or is it an artifact of the bags open inventory page?

Is there a good substitute inventory page that fits the general look/feel of rustle UI that doesnt have open bags in it? I'm loving the feel of this UI and it integrates very nicely with NParse. I wish GINA timers looked more natural with it. Maybe I can fiddle with Gina to make it look cleaner...
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  #3  
Old 09-04-2018, 06:43 PM
Para99 Para99 is offline
Kobold


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Originally Posted by Rredd [You must be logged in to view images. Log in or Register.]
Reading the posts about crashes rings a bell for me. I've had some crashing/hanging during corpse recovery post death.

Para99: Are you saying it's unfixable? or is it an artifact of the bags open inventory page?

Is there a good substitute inventory page that fits the general look/feel of rustle UI that doesnt have open bags in it? I'm loving the feel of this UI and it integrates very nicely with NParse. I wish GINA timers looked more natural with it. Maybe I can fiddle with Gina to make it look cleaner...
It's very specific to the open bags. It's unfixable as long as the open bags are active in the UI. I use open bags in a UI I made for myself, I consider it a worthy tradeoff but I understand why some people don't.

I haven't downloaded this UI and looked at how it's written but there's a specific set of EQType's that are used for open bag slots on Titanium and a few other clients and the EQTypes themselves are bugged, that's why they were one of the few EQType's that got changed in later clients.

It's really simple to remove if you Ctrl+F the <EQType>251</EQType>, take note of whatever the <InvSlotItem=""> that EQType is linked to, scroll to the bottom and delete <Pieces></Pieces> associated with EQtype's 251-300. It's usually 80 lines. Probably should do it with a copied UI folder and make sure it loads in game in case you delete the wrong line.
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  #4  
Old 09-04-2018, 08:13 PM
Rredd Rredd is offline
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Join Date: Nov 2017
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Quote:
Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
It's very specific to the open bags. It's unfixable as long as the open bags are active in the UI. I use open bags in a UI I made for myself, I consider it a worthy tradeoff but I understand why some people don't.

I haven't downloaded this UI and looked at how it's written but there's a specific set of EQType's that are used for open bag slots on Titanium and a few other clients and the EQTypes themselves are bugged, that's why they were one of the few EQType's that got changed in later clients.

It's really simple to remove if you Ctrl+F the <EQType>251</EQType>, take note of whatever the <InvSlotItem=""> that EQType is linked to, scroll to the bottom and delete <Pieces></Pieces> associated with EQtype's 251-300. It's usually 80 lines. Probably should do it with a copied UI folder and make sure it loads in game in case you delete the wrong line.
Ok, so if I stick with the open bags UI, what is the trick to not crashing then?

Don't zone with inventory open? Don't start looting my own corpse with inventory open initially?
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  #5  
Old 09-04-2018, 09:40 PM
Para99 Para99 is offline
Kobold


Join Date: Apr 2018
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Quote:
Originally Posted by Rredd [You must be logged in to view images. Log in or Register.]
Ok, so if I stick with the open bags UI, what is the trick to not crashing then?

Don't zone with inventory open? Don't start looting my own corpse with inventory open initially?
There's no way to stop it completely, but you can reduce it by probably 80-90% by reloading the UI as soon as you die or if you move your bags around. When you die the client thinks you still have all your items in your inventory, the server knows you don't have the items so it causes a crash if the UI isn't reloaded.
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  #6  
Old 09-04-2018, 07:29 PM
deezy deezy is offline
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Quote:
Originally Posted by Rredd [You must be logged in to view images. Log in or Register.]
Is there a good substitute inventory page that fits the general look/feel of rustle UI that doesnt have open bags in it? I'm loving the feel of this UI and it integrates very nicely with NParse. I wish GINA timers looked more natural with it. Maybe I can fiddle with Gina to make it look cleaner...
Try out these options from cucumber's excellent ui > https://www.project1999.com/forums/s...&postcount=159
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  #7  
Old 09-04-2018, 08:36 PM
Rredd Rredd is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
Try out these options from cucumber's excellent ui > https://www.project1999.com/forums/s...&postcount=159
Using the mini-er inventory now. I've got bags in my hotbutton 1 window so no need in the inventory. Open bags would be great but cant afford to be crashing every time I loot my own corpse.
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