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  #91  
Old 04-26-2011, 02:25 AM
Macken Macken is offline
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Your memory is shot bro.
  #92  
Old 04-26-2011, 02:30 AM
JayDee JayDee is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I sat in Misty Thicket for about 3 days straight doing nothing but tstaffing level 5 halflings to death. Killed probably 1000 of them in 3 days back when server population was 3k+.
Holy Shit bro I wish I had something like that to put on my resume.
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  #93  
Old 04-26-2011, 02:31 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Put in that B-side Biggie Smalls tape, Wehrmacht about to drop it hot
  #94  
Old 04-26-2011, 02:39 AM
Giovanni Giovanni is offline
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Quote:
Originally Posted by Pokeman [You must be logged in to view images. Log in or Register.]
I forgets but I don't think the evil team had halfings and they def didn't have druids or rangers.
You could roll an evil team halfling warrior initially, but they patched it.
  #95  
Old 04-26-2011, 03:33 PM
Macken Macken is offline
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SZ didn't come out until Velious.

Not much of a Marvel, unless you are wanting to debate with wormoct. I'm sure you and he can get together and make up alot of false memories together.
  #96  
Old 04-26-2011, 04:36 PM
Heywood Heywood is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
SZ didn't come out until Velious.

Not much of a Marvel, unless you are wanting to debate with wormoct. I'm sure you and he can get together and make up alot of false memories together.
+3
  #97  
Old 04-26-2011, 09:32 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
45-50% Evil
30-35% Newt
20% Good
Your numbers are off. Goods weren't a tiny team, they just had no organized, powerful guilds.

August '02

* Good: 1485 - 33.2%
* Neutral: 1201 - 26.9%
* Evil: 1783 - 39.9%

# January '03

* Good: 2310 - 33.9%
* Neutral: 1675 - 24.6%
* Evil: 2834 - 41.6%
  #98  
Old 04-26-2011, 10:35 PM
georgie georgie is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I feel like with teams, you always end up hating your own team more than your enemies. With that said, teams are probably going to be necessary if there is no boxing allowed. Solo players starting on a non-boxing server are pretty screwed. This is only amplified if they are a pure melee class or a class that doesn't solo well.
i agree.[You must be logged in to view images. Log in or Register.]
  #99  
Old 04-27-2011, 12:32 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Castle
Teams is a bad idea... being unable to kill someone for reasons other than level are dumb. If you set up teams you have to stop X-teaming by hardcoding blocks on beneficial spells.. which once again is stupid because sometimes you wanna stay a quick buff on someone you're killing.

Okay.. so now that the teams idea is dead... let's talk levels... 4? 8? 10? 15?

I think 4 is good. It stops people in classic from entering the planes unless they are within range of 50s, but it keeps things relatively balanced as far as resists and what not go. When Kunark goes live I'd be all for bumping it up to 8 levels.
Dead? Clearly more people want teams.

Only those who already have their 100-man Zerg force (Heresy) ready to go on launch want FFA. They want to control the server knowing that the chances of another 100-man Zerg force forming up will be slim. With teams you can have a couple of guilds forming up to even the odds.

Teams is more favorable for mass pvp. And fuck level limits. Only way level limits would work is if there is a way to tag someone for open pvp (no level restriction) if they heal a person who is fighting someone out of the healers level range (invulnerable healer). I don't know if that's possible since there doesn't seem to be an "in combat" tag like in wow.
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  #100  
Old 04-27-2011, 01:40 AM
Heywood Heywood is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Dead? Clearly more people want teams.
Clearly when you say more people, you mean the 10-15 people who regularly troll these forums?

Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Only those who already have their 100-man Zerg force (Heresy) ready to go on launch want FFA. They want to control the server knowing that the chances of another 100-man Zerg force forming up will be slim. With teams you can have a couple of guilds forming up to even the odds.
Heresy a zerg? that's news to me, and I'm actually one of the few people who would always fight AGAINST heresy for the last 3 years.


Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Teams is more favorable for mass pvp. And fuck level limits. Only way level limits would work is if there is a way to tag someone for open pvp (no level restriction) if they heal a person who is fighting someone out of the healers level range (invulnerable healer). I don't know if that's possible since there doesn't seem to be an "in combat" tag like in wow.
I kind of have mixed feelings over this. if you have no level limits, you'll have low lifes lvl 50s ganking poor lowbies in mistmoore/sola/paw/etc. But then again, level limits do create those invulnerable healers. I think we would see more 50s ganking 20s than invul healers, but that's just me.
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