Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-08-2018, 07:02 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 2,837
Default /bonk

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
One was the start and the other the finish. The genre died with WoW.
Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
By all means, explain to me why I'm wrong on the MMO genre dying.
sage.

Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
I was already playing Quake 2 and Unreal. Unreal came out almost an entire year prior to EQ1 and Quake 2 came out in 1997. And in terms of visuals there was nothing that could compete with Unreal's outdoor environments.

https://www.youtube.com/watch?v=26I-Pw-yPJ4
Agreed, but that wasn't an MMO. MMO graphics never look all that great because they consider people using potato computers. FPS games often pushed the limits, "but can it play Crysis?" .. or at least FPS games did before some vocal consumers made their opinion heard. Now we have multiplatform, if my $2k PC can play it so can the $300 or whatever Xbox.
__________________
  #2  
Old 08-10-2018, 12:30 AM
Bisonzabi Bisonzabi is offline
Kobold


Join Date: Jul 2012
Posts: 147
Default

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
Agreed, but that wasn't an MMO. MMO graphics never look all that great because they consider people using potato computers. FPS games often pushed the limits, "but can it play Crysis?" .. or at least FPS games did before some vocal consumers made their opinion heard. Now we have multiplatform, if my $2k PC can play it so can the $300 or whatever Xbox.
You can't put Crysis and Unreal in the same analogy. Sure, Unreal required a nice gaming rig at the time for high settings, but Crysis was a game that was notoriously unoptimized. Even to this day hardware will hiccup on it just because of the way it was designed. Last sentence has to do with the fact that publishers are creating games for consoles rather than PC's, so the intention of it being built around PC hardware is moot. I'd say this trend really kicked off in full throttle by 2008.

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
Just because you show up to school wearing weird clothes to be daring and different doesn't make you cool. And yes, complaints of no creativity are common but I think these people are the same ones that consider Transporter 2 to be a good movie.

"Bring back Moon Cats!"
Yeah generalize everything artistically into one group because there's only two extremes. You either look like Ned Flanders or you look like Bozo the Clown. Too bad EQ1 has no artistic merit outside of a bunch of stock D&D bargain bin concepts. And nothing wrong with moon cats, i mean we already had flying saucer parked in one of the major cities with the grey alien being worshiped as a God so that type of shit was in since the very start.

Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
I'm sure Daybreak was right to kick it aside and go all in on H1Z1 and the lootbox train [You must be logged in to view images. Log in or Register.]
The Everquest Next trailer didn't even break a million views before the game was cancelled and DBG pulled it off of youtube. Hell after two or so years it only hit 700k if I recall. That should be a glaring sign of just how relevant the EQ franchise is overall. Meanwhile games like H1Z1 garnered in hundreds of thousands of players. Well not anymore, Fornite and PUBG both redefined the survival sandbox genre and now the concurrent userbase for these games is in the 1-7k mark. SoE/DBG once again missed the mark and has no solid direction of where to take their games. They created h1z1 to profit off of the success DayZ but now they're actually contending with two very competent games and the only major money maker they had is now crumbling before them.
h1z1
https://steamcharts.com/app/433850
Just Survive
https://steamcharts.com/app/295110
Last edited by Bisonzabi; 08-10-2018 at 12:59 AM..
  #3  
Old 08-10-2018, 12:21 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
You can't put Crysis and Unreal in the same analogy. Sure, Unreal required a nice gaming rig at the time for high settings, but Crysis was a game that was notoriously unoptimized. Even to this day hardware will hiccup on it just because of the way it was designed. Last sentence has to do with the fact that publishers are creating games for consoles rather than PC's, so the intention of it being built around PC hardware is moot. I'd say this trend really kicked off in full throttle by 2008.
I wasn't the guy bringing up FPS games in comparison to an MMO.

Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Yeah generalize everything artistically into one group because there's only two extremes. You either look like Ned Flanders or you look like Bozo the Clown. Too bad EQ1 has no artistic merit outside of a bunch of stock D&D bargain bin concepts. And nothing wrong with moon cats, i mean we already had flying saucer parked in one of the major cities with the grey alien being worshiped as a God so that type of shit was in since the very start.
Last edited by Mblake81; 08-10-2018 at 12:25 PM.. Reason: meh
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:01 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.