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Originally Posted by Mblake1981
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Agreed, but that wasn't an MMO. MMO graphics never look all that great because they consider people using potato computers. FPS games often pushed the limits, "but can it play Crysis?" .. or at least FPS games did before some vocal consumers made their opinion heard. Now we have multiplatform, if my $2k PC can play it so can the $300 or whatever Xbox.
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You can't put Crysis and Unreal in the same analogy. Sure, Unreal required a nice gaming rig at the time for high settings, but Crysis was a game that was notoriously unoptimized. Even to this day hardware will hiccup on it just because of the way it was designed. Last sentence has to do with the fact that publishers are creating games for consoles rather than PC's, so the intention of it being built around PC hardware is moot. I'd say this trend really kicked off in full throttle by 2008.
Quote:
Originally Posted by Mblake1981
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Just because you show up to school wearing weird clothes to be daring and different doesn't make you cool. And yes, complaints of no creativity are common but I think these people are the same ones that consider Transporter 2 to be a good movie.
"Bring back Moon Cats!"
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Yeah generalize everything artistically into one group because there's only two extremes. You either look like Ned Flanders or you look like Bozo the Clown. Too bad EQ1 has no artistic merit outside of a bunch of stock D&D bargain bin concepts. And nothing wrong with moon cats, i mean we already had flying saucer parked in one of the major cities with the grey alien being worshiped as a God so that type of shit was in since the very start.
Quote:
Originally Posted by Swish2
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I'm sure Daybreak was right to kick it aside and go all in on H1Z1 and the lootbox train [You must be logged in to view images. Log in or Register.]
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The Everquest Next trailer didn't even break a million views before the game was cancelled and DBG pulled it off of youtube. Hell after two or so years it only hit 700k if I recall. That should be a glaring sign of just how relevant the EQ franchise is overall. Meanwhile games like H1Z1 garnered in hundreds of thousands of players. Well not anymore, Fornite and PUBG both redefined the survival sandbox genre and now the concurrent userbase for these games is in the 1-7k mark. SoE/DBG once again missed the mark and has no solid direction of where to take their games. They created h1z1 to profit off of the success DayZ but now they're actually contending with two very competent games and the only major money maker they had is now crumbling before them.
h1z1
https://steamcharts.com/app/433850
Just Survive
https://steamcharts.com/app/295110