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#1
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For most players and for most of the time, focusing in exclusively on this content isn't really relevant to the broader discussion. On that note, disparaging "mid 50's PuGs" is pretty silly as every toon will spend most of their time in at this level of play. Until players hit that end of the line group content, pet Int classes do shockingly well across the board for raw damage output. Quote:
I enjoy playing my 60s, but sitting around xp capped lfg for 1-3 hours before finding something productive to do (I don't need experience) isn't exactly fun - so alts enter the equation. I'll scout around for a bit and if I don't get any bites, I swap over to a character I can make progress with. So yes, unfortunately I get to 60, get to coldainish level of content gear, and then that character has a tendency to start collecting dust. Quote:
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What is pretty consistent is the expected damage from the pet. In crappy/low places like KC the 53 rog pet is close to 60 sustained dps. In places like seb it's in the 50 range for standard areas and 40-45 on the very high level mobs with a tank who knows how to position. From there, it's not hard to calculate sustained dps potential with absolutely zero down time (it's just math). Every extra med tick or bit of down time shifts the balance more in favor of the caster.
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#2
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#3
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Group was: -Monk: Rukilz (pretty sure 57, though possibly 58) with Tstaff, epic, fungi, shaman 50% haste and I think 36% worn haste handling pulls/tanking -Shaman Donhoolio (57-58) canni-ing his ass off, slowing, buffing, and casting heals sporadically (not that often) -Mage: (owner of Zarn an initially lowest summon level 57 earth pet and later Xonann a max summon 57 earth pet after I encouraged him to bail on the old pet). As you can see from his pet clocked in dps vs "sdps" he was generally slow to actually send pet in accounting for his pets doing less total damage despite doing more functional uptime dps than mine while in combat. His max summon pet should have parsed higher, but I assume that given his slow on the draw sending pet in that he did not actively refresh pet haste and his pet thus spent a sizable portion of the time without burnout. I proactively refresh haste when my count down timer hits 60 seconds. Some pet owners don't bother to do this, but every second your pet isn't hasted your pet is hitting 65% less frequently. I also don't know if he bothered to ask the shaman to str buff his pet either. I can't parse mage nukes or the impact of the DS. -Necro: Me, 58. We had no mez, so I handled the cc with roots/ST. This took up more than a little bit of my time. Pet Kibobtik 53 rogue summon had the mob's ass maybe 60-70% of the time, so lots of lost backstabs. I was busy enough with CC (1-3 in camp at any given point in time) that it occupied a lot of my attention. No dots were used other than lifetap dot. At 58, most functional lifetap has a poor ratio and only hits for 330. Between that and casting tap dot at the start of fights as needed, that's where all my damage came from. Most of my time was spent handling CC and throwing heals around like crazy. Combined: ** SEB crawl ABC to NG Bridge and Back on 7/7/2018 in 3230sec Total --- DMG: 449547 (100%) @ 139 dps (139 sdps) --- DMG to PC: 46429 @15dps Kibobtik --- DMG: 133583 (29.72%) @ 42 dps (41 sdps) Rukilz --- DMG: 126371 (28.11%) @ 39 dps (39 sdps) Xonann --- DMG: 87040 (19.36%) @ 47 dps (27 sdps) Zarn --- DMG: 53337 (11.86%) @ 41 dps (17 sdps) Daegun --- DMG: 47232 (10.51%) @ 15 dps (15 sdps) Donhoolio --- DMG: 684 (0.15%) @ 0 dps (0 sdps) --------------------------------------------------------------- Regarding the healing covered while doing this? --- DMG to PC: 46429 @15dps Total healing delivered from myself? Donhoolio received 20242 Rukilz received 13125 Pets combined received: 1125 Me: A lot. I was healing back the health I was tossing around with the taps and tap dots. Regen: Group stuck it out 84 minutes, so the monk (iksar with fungi and regrowth is 40 passive regen a tick) regenerated somewhere less than 33600 hp (he spent some but not most of the time full health). Between the monk's passive regen and the heals I tossed him (math the above bolded/italicized/underlined numbers), the shaman didn't have to heal much at all and was free to canni near-continuously while I healed him as well. Discussion: Not super high level seb, and my attention was split. Gamparse can be buggy when compiling fights and there are moments I was out of melee parse range. This accounts for why all melee (pets included) have lower parse numbers than you'd expect for the gear, level, class, and content. If I can parse a pet, though, I can parse a player. Necro 53 pet at max summon with a mage haste mask, necro haste buff, and shaman str buff (this is more important than many realize) still managed to beat out the Tstaff epic monk (granted I can't parse his procs). For all the flaws in parsing, you at least get an idea of how a properly buffed pet stacks up against a higher level melee character with a pretty good weapon. Anything the caster does to lay on the heat above and beyond the pet is just icing on the cake. I leveled my necro up after my monk was already 50s. I parse a lot and keep Gamparse in heads up display mode for active real-time overlay superimposed on window. The 49 necro pet was a bit of a shocker as it was putting out damage that was uncomfortably close to what my 50s monk was capable of. The 53 pet made playing the dps role on my epic monk frankly depressing. The pet properly buffed could go toe to toe with my monk. I later leveled up my Magician - those pets are rock solid sustained dps. The biggest shocker was in upgrading from 54 water to 57 earth. The earth pet is a few levels higher and had a max quad that went from 56 to 70. Even without backstab or the rare nuke, the 57 earth pet is an absolute beast. Anywho, I'll scrub my logs over the coming days and get some more parses out there.
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#4
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Bis rogues are about 120dps when they're trying
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Pint
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#5
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#6
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I'm a little surprised the Necro pet outdamaged the monk, but a) tanking cuts your dps by maybe 10% due to ripostes and bash b) most leveling monks will not cap strength, which is another 10-20% depending on his gear c) the tstaff proc is 3-4 DPS depending on dexterity d) 7% off capped haste (and no +20 ATK from VoG) e) tstaff is going to get +10 dps after the 2H buff. So maybe it isn't that surprising. Of course the skeleton probably missed some backstabs but I think it's hard to keep pets behind the mob 100% even with an attentive tank.
I guess we both play Necro in a similar and reasonably close to optimal way. The difference is that I have a 60 enchanter and I'm constantly reminded of how much better he would be. Offensively, you were bringing maybe 60 dps which is not bad at all. But a (good) enchanter would be bringing 100+ with a charmed bok, better haste on the Monk, and C2/Gift on the magician. Defensively, you were healing maybe 40 hp/tick which is also not bad. But C2/Gift on the Shaman would generate nearly that much. And the Enchanter has 4 slot dispel, slow, and real mez to take the pressure off as well. So when I'm playing support dps on my Necro I miss my enchanter and when I'm pulling, even though they are surprisingly good there, I still really miss the survivability of the Monk. I have periodically gotten strength buffs and Primal Avatar on my charmed pets before but I've never been religious about it. It's a good find. Yet another reason Shaman are the Necro's best friend. P.S. I don't think it's that hard to farm 300K, although it isn't exactly easy. That's 6 fungi tunics, for example, or about 100 hours at the spore king while 75% AFK doing house work. It all depends what your idea of fun is. | ||
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#7
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#8
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Interestingly, unlike player characters, they also benefit 1:1 on ac (*to include agility and how it raises your visible ac). Players have soft caps etc. Tossing an ac and agility buff on a pet makes it a stupidly strong tank vs not having. Pets are fun. NPCs that follow NPC rules controlled by PCs.
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#9
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#10
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I'm going to throw out a guestimate that the average of "decent" (not elite / pro) cash camps to be about 2k / hour. Sure, people do better....but a lot of other people out there will do worse (for a long time I was perfectly happy making 1k / hr at NG only killing 3 bugs, breaking / calming the Krup roamer pet, and going AFK for 18 minutes in the safe spot corner). I'm on the lower end of skill / knowledge when it comes to P99 player. The server is my first and only EQ experience. I cannot imagine amassing 300k in 100 hours doing Fungi King. I'm a mediocre enchanter at best but I'd love some more options for solo plat farming myself. | |||
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