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  #81  
Old 04-21-2011, 11:34 PM
Foxx Foxx is offline
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no rules need to exist, too many rules are fucking retarded

I remember playing on box 2.0, and we were raiding kael. some guy, i forget who it was, was running a huge train of giants onto our raid... well, me being the highly alert gr8 player i am, saw him commin a mile away and stopped the train.

how did i stop it? I rooted him (lol wehrmacht) -- moral of the story, i got a 3 day suspension for exp killing him

SO DUMB, hardcoded rules cant exist on a pvp box
  #82  
Old 04-22-2011, 12:34 AM
Pudge Pudge is offline
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you guys should have a re-read of
Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
From what I understand, p99 logs are fairly exhaustive and can actually tell who agros a mob first. Training was worth the risk on vztz because they couldn't tell unless there was fraosed evidence. Even then, sacrificing a 8 hour to 50 character for raid loots was worth it.

On p99, risking your months invested character for one mob becomes a much more serious deal, particularly when the first few offenders are made examples of in a public manner.

I really don't think you understand what the server will be like with sullon rules allowed. It doesn't matter how big your raid is, nothing will stop us. 100 person raids failed to survive dedicated 2 man train teams on live, what makes you think it will be any different here.

PS this wont only be raids. Its just as easy to get your training jollys setting up res boxes and hitting sol b / guk / permafrost and watching dozens of people lose massive experience (and it will suck hard for those people, as xp actually is hard to get here).
and
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Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
The player base cannot enforce rules that will stop griefing. You're silly and dumb if you believe this to be a realistic way to discourage people from training your raid / sitting in crushbone and face fucking lvl 5s at lvl 50.

I mean, I'll have a ton of fun training non stop if that's allowed in the rules, so will the rest of a minority of the potential server population who is in to griefing (read, most old sullon zekers, some vztz), however, if you're looking for a server that will last a while and not have 80%+ of the server griefed off... well this obviously isn't the way to go about it.
lethdar is not my favorite person (he got me pudged, bros [You must be logged in to view images. Log in or Register.] ) but i will give respect where it is due. here is a man who knows how to train, can do it well, and would enjoy the hell out of it. but he does what is better for the server. he realizes that it is no fun training a population of 50. less fun for them (the ppl who leave) less fun for us (the ppl who would stay anyway).

i wish rogean and the staff had some way of knowing the history and reputation of the ppl posting here, which would help him discern who knows what they're talking about versus who doesn't. and who has the best interest of the server at heart vs ppl who really dont care.
  #83  
Old 04-22-2011, 12:35 AM
naez naez is offline
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Originally Posted by naez [You must be logged in to view images. Log in or Register.]
I guarantee if training is allowed it will get QQ'd away faster than item loot does everytime we try that
  #84  
Old 04-22-2011, 12:39 AM
Pudge Pudge is offline
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and sorry for being so dogmatic on this point, but i really believe if training were allowed it would have the single biggest impact upon the success of the server.. more than loot 'n scoot policy, more than teams vs no teams, and yes.. even more than "should root land at 100 mr"
  #85  
Old 04-22-2011, 12:44 AM
Pudge Pudge is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
I guarantee if training is allowed it will get QQ'd away faster than item loot does everytime we try that
lol naez, i *almost* had you quoted on my lethdar-post as well. it was there, typed out, and then i deleted it. i figured i should keep my post restricted to just those statements, lest i need to include explanations about how your 1-sentence-response should actually be acknowledged by rogean as the word of truth, based sheerly upon your reputation alone
  #86  
Old 04-22-2011, 12:46 AM
Pudge Pudge is offline
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but actually i do hope you are right naez, and that, if the devs did make a mistake like that and let training be legal, that they would listen to the QQ and fix it quickly enough that half the population didnt already leave 4 weeks in
  #87  
Old 04-22-2011, 12:53 AM
Ruinous Ruinous is offline
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lololol @ no rules on original (RZ) pvp in '99.

Tell that to all the people that got warnings / suspensions for killing people from a distance while their victims tried to hide by guards for help.

On a side note, fuck target rings imo. I shall never again experience the fun of turning into a firepot with minor illusion and pwning face outside Felwithe.
  #88  
Old 04-22-2011, 01:13 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Ruinous [You must be logged in to view images. Log in or Register.]
lololol @ no rules on original (RZ) pvp in '99.

Tell that to all the people that got warnings / suspensions for killing people from a distance while their victims tried to hide by guards for help.

On a side note, fuck target rings imo. I shall never again experience the fun of turning into a firepot with minor illusion and pwning face outside Felwithe.
yea man. also, names appear above you now even when you're in an illusion. used to not do that. i remember one of the highlights i had on sullon was me and my brother, both enchanters, were in evil territory (we were goods) trying to get the AC in south ro. some evils or neuts came in to hunt us. we both illusioned drybones, turned on WALK, instead of run, and fucking roamed the desert, while they literally ran circles around us, tracking. so great. they ran off thinking it was bugged or something, and we escaped.. minor illusion was the shit though, i remember carrying around all kinds of stuff to drop on the ground and illusion into.. mushrooms, leaves, etc. for all the different occasions. good times.
Last edited by Pudge; 04-22-2011 at 01:15 AM..
  #89  
Old 04-22-2011, 02:14 AM
Heywood Heywood is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
yea man. also, names appear above you now even when you're in an illusion. used to not do that. i remember one of the highlights i had on sullon was me and my brother, both enchanters, were in evil territory (we were goods) trying to get the AC in south ro. some evils or neuts came in to hunt us. we both illusioned drybones, turned on WALK, instead of run, and fucking roamed the desert, while they literally ran circles around us, tracking. so great. they ran off thinking it was bugged or something, and we escaped.. minor illusion was the shit though, i remember carrying around all kinds of stuff to drop on the ground and illusion into.. mushrooms, leaves, etc. for all the different occasions. good times.
I remember doing that in qeynos too on rallos zek. I'd run to a wall and it would turn me into a one of those wall lamps. good times.
  #90  
Old 04-22-2011, 07:47 AM
Envious Envious is offline
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Player enforced rules were one of the binding parts of the community on the live PvP (team) servers.

Maybe thats one of the reasons that the community on TZ/VZ emu sucked so bad? And its not something you can expect to happen in any defined time frame, there simply has to be an understanding of zero GM intervention, and the players will form an actual community. Instead of 15 forum whores that kinda talk to each other.
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