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No... Thats not what i would suggest at all. What i would suggest is something that's at least consistent throghout the game. For example in some zones a camp is 1 spawn, in some zones its as many as 20+ (CE). For some "camps" you are only "required" (changes by gm mood) to kill the named and not the surrounding mobs while for other "camps" (like lucan) you are required to keep the surrounding mobs clear even though he is not a PH and the other mobs have nothing to so do with the quest at all. Its just a bunch of arbitrary rulings that you can never be sure on. Since this information is not written anywhere easily accessible (hidden in 40 pages of gm rulings for all sorts of "special" mobs) nor is it consistent between zones/"camps" we have many more rules laywers and petitons that could all be avoided. Would love to see some sort of solution
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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