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Old 04-19-2011, 04:11 PM
Caravelle1 Caravelle1 is offline
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As a chanter who use charm from level 30 until level 56 let me share some stats on charm before and after patch.

Level 30-40 with around 215 CHA charms held rediculously well, I remember charming a yellow con minotaur in guk, and it held nearly the full duration. I could charm even/yellow pets no problem.

level 40-45 things started to even out, I would say even con and 2 levels below me were very diffucult to charm, lasted on average 2-3 minutes with malo. At 45 I would try and charm Zol knights because they were level 40 and would hold better than dar.

level 45-50 even con mobs became harder to charm. I had 255 CHA at this point. the only exception to holding lvl 47-50 mobs at level 50 was with malo.

at 50 holding a level 43 or below mob I would have considered safe and lasted full duration 80%. level 44-47 was risky, they would hold full duration about 50%. level 47-50 was probably 0-10% full duration. WITH malo, however, it raised the hold to 80% or so I would guess.


50+ charming actually seems to get easier at this point, I can understand the frustration of people. at level 55 I was able to, without malo hold a level 50 mob charmed for full duration probably 50% of the time. As an enchanter who used charm whenever possible I can admit that it was overpowered at the 50+ level.

After the patch, I can hold light blue mobs on average 0% full duration, at level 56, level 39 mobs are lasting an average of 2 minutes.

I think that a chanter nerf was needed, however, charm as a utility tool has been not nerfed, but effectively removed from the game. It seems like there is a lot of chanter hate because we had it so easy, and that warrants a complete obliteration of our most powerful ability. Charm was not as good on live during this era than it was on P99,
however,
it was NOT this bad. at level 56 I should be able to hold a mob that is 15 levels below me for more than one minute IMO, and THAT is me talking from a classic standpoint.
Last edited by Caravelle1; 04-19-2011 at 04:18 PM..
  #2  
Old 04-19-2011, 04:18 PM
Coril Coril is offline
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I tried charming 5 times last night with a Cha of 230 ish. 55 enchanter.

4/5 of the charms on sub 50 mobs broke under 30 seconds. This is not classic; it is pointless.
  #3  
Old 04-19-2011, 04:56 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Coril [You must be logged in to view images. Log in or Register.]
I tried charming 5 times last night with a Cha of 230 ish. 55 enchanter.

4/5 of the charms on sub 50 mobs broke under 30 seconds. This is not classic; it is pointless.
I agree that that sounds broken - but it could have just been bad luck with only 5 casts.

Based on results so far, my GUESS is that the sweet (classic) spot is probably somewhere between where it was before and where it is now.

I'm guessing that there should be something like a 2% chance per tick for charm to break as a baseline. The things that can raise or lower this, in order of priority, would be...

1 - Level difference (caster-target). For example, if the mob is green, the ChanceToBreakPerTick goes down by a factor of 10 (.20%). If Red, it goes up to 20%.

2 - Spell level seems to have an influence also, since in classic, it was far more common for high-level chanters to get full duration charms than fully twinked low-level chanters. The spell may just change the base value.

3 - MR of target. For example, for every 1 MR below some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount.

4 - CHA of caster. For example, for every 1 CHA above some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount (an even smaller amount than #3 though).



A baseline of 2% ChanceToBreakPerTick would mean charm would average 2:30 (25 ticks would mean 50% odds of a break by then). This would allow you to get unlucky or lucky and it can always break instantly or last full duration.
  #4  
Old 04-19-2011, 05:39 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
I agree that that sounds broken - but it could have just been bad luck with only 5 casts.

Based on results so far, my GUESS is that the sweet (classic) spot is probably somewhere between where it was before and where it is now.

I'm guessing that there should be something like a 2% chance per tick for charm to break as a baseline. The things that can raise or lower this, in order of priority, would be...

1 - Level difference (caster-target). For example, if the mob is green, the ChanceToBreakPerTick goes down by a factor of 10 (.20%). If Red, it goes up to 20%.

2 - Spell level seems to have an influence also, since in classic, it was far more common for high-level chanters to get full duration charms than fully twinked low-level chanters. The spell may just change the base value.

3 - MR of target. For example, for every 1 MR below some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount.

4 - CHA of caster. For example, for every 1 CHA above some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount (an even smaller amount than #3 though).



A baseline of 2% ChanceToBreakPerTick would mean charm would average 2:30 (25 ticks would mean 50% odds of a break by then). This would allow you to get unlucky or lucky and it can always break instantly or last full duration.
I'm going to address point 2. There was already a link posted early and I'm not in the mood to dig it up, but the level of the charm only affects two things:
1) The maximum duration
2) The maximum level of the charmed mob

Uber twinked lowbies were likely experiencing shorter charm durations due to a smaller difference in mob lvl vs. caster level. At level 20 a blue mob is at most like 5 levels lower than you. At level 50 a blue mob can be as much as 12 levels lower than you.
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