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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #1  
Old 04-19-2011, 04:49 AM
Bombfist Bombfist is offline
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< wehrmacht> secrets wtf
< wehrmacht> I was just writing an hour long post on mitigation based PvP
< wehrmacht> I'm about to post it in 3 seconds
< susugam> dont do it
< susugam> just kill yourself instead
< Bombfist> post a tl;dr at the end of it for me


tl;dr
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  #2  
Old 04-19-2011, 05:15 AM
Jigga Jigga is offline
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skew the polls much?

Go play emu Doac if you want emu Doac
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Old 04-19-2011, 05:26 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
skew the polls much?
Go ahead and try to explain how the poll is skewed. Avoidance based resists are by definition "RNG based PvP". You can't argue your way out of it no matter how hard you try.

I don't know how anyone could argue a mitigation based resist system for damage only would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. It also doesn't really change any normal EQ PvP dynamics by implementing it.
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Old 04-19-2011, 05:39 AM
Jigga Jigga is offline
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Why didnt you poll it "Do you want spell mitigation pvp based off resists or spell RNG pvp based off resist?
"
Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass.

You want it like DOAC thats fine, just go play DOAC. Every post you make you want to change eq dramatically. You post these made up melee and resist forumlas that are complete trash and one dimensional just gtfo you are a joke among the dev community
  #5  
Old 04-19-2011, 05:56 AM
minakto minakto is offline
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I agree have to say choose skill for it looked more admirable even though more skill is not incorperated in that option compared to RNG

skewed? most for sure

choosed RNG more in line of EQ, desire different game play different game
  #6  
Old 04-19-2011, 06:40 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass.
Any system where if you live or die is controlled solely by what you roll with the dice is RNG based PvP by definition. You can't alter the laws of the universe to change that. That poll option is correct no matter how you try to spin it. If the fight lasted for the duration of 10 spell casts, and you roll a resist for every cast, you automatically win! Congratulations! Well, maybe not win, but at least a free draw.

If you can literally be invulnerable while AFK, I fail to see how that does not qualify as the "less-skilled" system.

When a caster fights someone in EQ, the sample size (his number of casts) per fight isn't large enough for it to be skill based using an avoidance based resist system. It becomes all pure luck instead. Especially if he's fighting another caster and could win with 1 ice comet.

I don't know how anyone could argue a mitigation based resist system for damage would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.
Last edited by wehrmacht; 04-19-2011 at 11:02 AM..
  #7  
Old 04-19-2011, 08:39 AM
Secrets Secrets is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I don't know how anyone could argue a mitigation based resist system for damage only would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.
Classic did have partial resists, which were mitigation based. Can't we have a RNG factor, a hit or miss, and a mitigation system all rolled into one? That would be the best option rather than "LOL MY IDEA IS BETTER"
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  #8  
Old 04-19-2011, 07:49 AM
Koota Koota is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I don't know how anyone could argue a mitigation based resist system for damage only would be bad.

Not classic. Welcome to P99.
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  #9  
Old 04-19-2011, 08:06 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
Not classic. Welcome to P99.
If you want everything to be 100% classic, that's fine with me. Just post a warning message not to play any other caster besides a wizard or necro.

I doubt they have data to replicate that resist system though. Might be some sullon zek parses on the internet somewhere.

Let's assume they are not able to get that data, then what? It won't be classic no matter what they do then.

Also, the only person who I have seen working on a resist system for this server is Null, and guess what, it's not classic whatsoever, it's one of those "whirl till you hurl" resist systems.

So in response to your 3 word post, welcome to what appears to be "non-classic" so far.
  #10  
Old 04-19-2011, 08:40 AM
Koota Koota is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
If you want everything to be 100% classic, that's fine with me. Just post a warning message not to play any other caster besides a wizard or necro.

I doubt they have data to replicate that resist system though. Might be some sullon zek parses on the internet somewhere.

Let's assume they are not able to get that data, then what? It won't be classic no matter what they do then.

Also, the only person who I have seen working on a resist system for this server is Null, and guess what, it's not classic whatsoever, it's one of those "whirl till you hurl" resist systems.

So in response to your 3 word post, welcome to what appears to be "non-classic" so far.

Well, allow me to educate you, since you are in fact, new here.


The development team for "Project 1999" does their best, through evidence, to replicate how it was during classic era. This holds true to nerf time lines, and things of the like. (Exploits obviously are nipped in the bud regardless of time line circa 99'.)

What this means is although it's not 100% classic, it's as close as they can possibly get it. So regardless if they can get the data or not, assuming they are going to make it PROJECT1999 PVP, it's pretty damn safe to say, they are going to follow suit of how they did here.

So regardless of how a developer is not making something classic, again, if its holding true to the Project1999 vibe, your poles of how you -oh so badly- want to make casters less viable during the classic era, when they were quite the opposite, are in vain.

Hate to say it, as much as you obviously can't understand it from all of your posts, and recollection on TZVZ, this server (assuming it will even be created) isn't TZVZ.
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