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| View Poll Results: What would you rather have: | |||
| Skill based PvP |
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36 | 50.00% |
| Random number generator based PvP |
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36 | 50.00% |
| Voters: 72. You may not vote on this poll | |||
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#1
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i tell you one thing
you're committed edit: I complained over and over about the vztz resist system especially root - was completely useless, breaking insantly 98% of the time w/o any damage taken. But voidd was busy working on the food/water consumption for every race, clearly more important | ||
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Last edited by fiegi; 04-19-2011 at 04:52 AM..
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#2
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< wehrmacht> secrets wtf
< wehrmacht> I was just writing an hour long post on mitigation based PvP < wehrmacht> I'm about to post it in 3 seconds < susugam> dont do it < susugam> just kill yourself instead < Bombfist> post a tl;dr at the end of it for me tl;dr
__________________
P99, Day 1.
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#3
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skew the polls much?
Go play emu Doac if you want emu Doac | ||
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#4
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Quote:
I don't know how anyone could argue a mitigation based resist system for damage only would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. It also doesn't really change any normal EQ PvP dynamics by implementing it. | |||
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#5
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Why didnt you poll it "Do you want spell mitigation pvp based off resists or spell RNG pvp based off resist?
" Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass. You want it like DOAC thats fine, just go play DOAC. Every post you make you want to change eq dramatically. You post these made up melee and resist forumlas that are complete trash and one dimensional just gtfo you are a joke among the dev community | ||
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#6
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I agree have to say choose skill for it looked more admirable even though more skill is not incorperated in that option compared to RNG
skewed? most for sure choosed RNG more in line of EQ, desire different game play different game | ||
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#7
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Quote:
If you can literally be invulnerable while AFK, I fail to see how that does not qualify as the "less-skilled" system. When a caster fights someone in EQ, the sample size (his number of casts) per fight isn't large enough for it to be skill based using an avoidance based resist system. It becomes all pure luck instead. Especially if he's fighting another caster and could win with 1 ice comet. I don't know how anyone could argue a mitigation based resist system for damage would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch. | |||
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Last edited by wehrmacht; 04-19-2011 at 11:02 AM..
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#8
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Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#10
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Quote:
I doubt they have data to replicate that resist system though. Might be some sullon zek parses on the internet somewhere. Let's assume they are not able to get that data, then what? It won't be classic no matter what they do then. Also, the only person who I have seen working on a resist system for this server is Null, and guess what, it's not classic whatsoever, it's one of those "whirl till you hurl" resist systems. So in response to your 3 word post, welcome to what appears to be "non-classic" so far. | |||
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