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#1
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From the top
# Charm resist rates are minorly impacted by higher Charisma. # Charm duration is random, and not visibly affected by Charisma. # Charm is a massive aggro producer. # Charm is broken by duration expiring, turning invisible, or if dispelled. Charm Solo Lineup: Nuke, Charm, PB Stun, Root, Single Mez, Attack Slow (Edge), MR Debuff, Swap Slot (Rune) Primary damage is obviously your strongest nuke. Charm is a selection typically based on what level you need to charm. Always use the lowest version of charm (12th Charm, 24th Beguile, 39th Cajoling Whispers, 49th Allure) you can, to conserve mana. (The exception is at 53rd when you aquire Boltran's Agacerie, and it's fast casting time, but let's stick to pre-51 here.) The Color Stun is whatever version you need to cover the recast for your charm. Color Flux with Charm, Color Shift with Beguile, Color Skew with Cajoling... (wrong here... you have to mez after you start using Cajoling... more later). Root is the key to recharming instead of dying, as you keep the enemy mob rooted at all times--thus when charm breaks only the ex-pet rushes you. Your Single Mez should be your strongest version (especially after breaking charm and needing to med for a bit before killing pet or re-charming), but after you need Cajoling Whispers to charm, you'll find that Color Shift doesn't buy you enough time, even if you backpedal a long way off. At this point it's necessary to use Mesmerize (level 4) to hold the mob still while you cast your charm. I typicaly drop Mesmerize right into the single mez spot, and honestly don't even need to mesmerize much. Usually charm will hold through two fights, so just don't press your luck going for the third..... ... Honestly this is about all there is to the real essence of charm soloing. There's more to it than just this, but that's the stuff you need to know... the rest you pick up with experimentation. Word to the wise: You will have horrible charm durations. You will be chased to zone or die horribly. You will get a train on you that you can't do anything about. And non-smokers die every day. (You will also get the hang of it, and have amazing stories to tell about that one pet that killed 5 mobs in a row and you finally had to blur it because it was too tough to nuke out still.) Tactics alittle more updated with reference to a 53rd spell. | ||
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Last edited by Blingx; 04-18-2011 at 02:53 PM..
Reason: ...., top
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#2
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SPell allure
http://replay.waybackmachine.org/200...?Id=142&Page=1 Quote:
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#3
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From teh 4th Circle to teh 12th Circle
Charm - Here it is. The big dog. When you cast this, the target mob (max level 25) becomes your pet to command. NPC mobs hit much harder, have more hitpoints, and basically outweigh all PC pets in every way. If two mobs fight (one as your pet) and you slow the enemy, your pet should win the fight, though almost dead. Then you kill your pet for full experience. No class can touch our adaptiveness in soloing with this method, and few will encounter the excitement. Dropping double-blues with little mana use and your full attention requires is a real rush. It's also extremely hazardous. While at a point and time I felt that Charisma was the end all be all of charming, my ways have changed, and Drekaar solos charm style with 85 Charisma. Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379. | ||
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#4
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.[/QUOTE] Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379.[/QUOTE]
false Allure Classes: ENC/49 Duration: 14.8 mins @L46 to 20.5 mins @L65 http://lucy.allakhazam.com/spell.htm...84&source=Live | ||
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Last edited by ziahh; 04-18-2011 at 03:06 PM..
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#5
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Last edited by Blingx; 04-18-2011 at 03:08 PM..
Reason: ja~
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#6
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Allure - Duration: 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spellhist...84&source=Live 2002-03-07 11:32 Initial Entry Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379. http://xornn.tripod.com/news.htm Wednesday, October 31, 2001 - Added this news page so people can actually see if something new has been posted. Finished the 15th Circle (53) and began work on the 16th Circle. Also "This web-site was last updated Thursday, February 28, 2002" Perspective: Release date(s) December 4, 2001 Shadows of Luclin | ||
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Last edited by Blingx; 04-18-2011 at 03:18 PM..
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#7
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#8
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Internet Site Guy Made Initial Data December 4, 2001 Shadows of Luclin Lucy Initial Data October 29, 2002 Planes of Power | |||
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#9
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All those are stating is the max duration which you would see on live if you charmed somehting green or if the mob was few lvls below you tashed and malosini on it
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