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Old 04-18-2011, 12:31 PM
nalkin nalkin is offline
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Originally Posted by Quasimojo [You must be logged in to view images. Log in or Register.]
Exactly. That extra mana only benefits you on the first fight after medding to full. Extra HP is always there for when the mobs go squishy hunting.
Except that the sta->hp return for int casters is horrible and constitutes like 1/8th of a hit from a mob at 50. I also agree that the extra mana is almost useless as well (since regen is not dependent on amount) which is why for a mage it makes no difference where you put your points.

For a fighter or hybrid though, definitely go stamina.
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Old 04-18-2011, 12:55 PM
Messianic Messianic is offline
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Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
Except that the sta->hp return for int casters is horrible and constitutes like 1/8th of a hit from a mob at 50. I also agree that the extra mana is almost useless as well (since regen is not dependent on amount) which is why for a mage it makes no difference where you put your points.

For a fighter or hybrid though, definitely go stamina.
Side note - Erudites are below the 75 agi bottom level by default, so it's worth it to put 5 points into that, then pump the rest into int.

Casters are in a different situation, since you can replace int gear with mana gear quite readily - as much int as possible is a good thing.

Although, as has already been mentioned, it only increases the size of your fuel tank, not the speed at which you replenish it. Regardless, i've found having a bigger fuel tank (and extra + hp gear for survivability, esp at lower levels before quadding comes into play) invaluable as a wizard, since it's all you've got...
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