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#1
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Or eliminate the main thing that gives no lifers a big advantage over casuals, 16 hour windows. That window is single handedly preventing actual competition that the hardcore players always seem to cry about. If windows were 4-8 hours I guarantee you'd see a hell of a lot more people willing to "compete". Until then your standard p99 player will continue to play the game for fun and ignore the raid scene while the neckbeards spend their playtime standing in a zone doing absolutely nothing 90% of the time.
In before "not classic"...16 hour windows aren't either | ||
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#2
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If you want to turn every raid encounter into the scout quest then by all means take away variance. The server didn't used to have variance and they added it because life was terrible. | |||
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#3
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#4
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There are just as many neckbeards in casual guilds, they're just doing less productive stuff | |||
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Last edited by trite; 04-03-2018 at 10:02 PM..
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#5
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Let's not forget about the neckbeards in casual guilds who do track, only to have their efforts squandered by poor mobilization.
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#6
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#7
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Any shitter with a 60 who wants to put up with people like you can get better gear, but some people choose not to. Bringing someone's gear into question about their knowledge on the game or how long an average A/A member is online seems irrelevant. Then you wonder why your guild gets so much flak. Truth is, for every A/A member that only plays 4 hours a week, there's another who does most of the leg work, playing well over 50. Just because some of your members choose to show up for welfare pixels and not contribute, doesn't mean that's the average or even close to. Hence, your lack of understanding. | |||
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