Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 04-17-2011, 09:32 PM
ryandward ryandward is offline
Kobold


Join Date: Jun 2010
Location: East Commonlands
Posts: 151
Default

fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
Reply With Quote
  #2  
Old 04-26-2011, 01:18 AM
cadiz cadiz is offline
Kobold

cadiz's Avatar

Join Date: Nov 2009
Location: Dublin, Ireland
Posts: 121
Default

Quote:
Originally Posted by ryandward [You must be logged in to view images. Log in or Register.]
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported.
Hey ryandward,

I found a bug regarding this and missing textures here, - it's marked as fixed in the 1.1.x release quite a while ago but it may still affect some video cards (nvidia perhaps).

I'm assuming you have up to date spell file but try removing your spells_us.txt file completely anyways, I've seen Wine cache it.
Once you do that so you're sure you are starting clean please help answer the following:

• What video card do you have?
• What version of Fedora are you using (or other distribution if you're using my RPMs).
• Are you using fullscreen mode or windowed mode with a resolution set?
• What does your eqclient.ini file look like? You can use a tool like pastebin and set the lifetime to "forever" and I'd be happy to take a look.

You can find my eqclient.ini file here .. perhaps compare some of the options I've set there and see what works for you.

There's a good chance that you're probably just calling a shading or texture option not allowed in Wine.

Right away, I'd suggest changing these settings in your eqclient.ini first, that work really well for me in windowed mode (but setting the resolution to match my desktop display).
Try just copying and pasting these two sections into a new eqclient.ini file (backup up your old one first) - if it works then you know what is causing it.

[Defaults]
APVOptimizations=TRUE
DisableWestBugFix=1
Sound=TRUE
TextureQuality=1
VertexShaders=0
20PixelShaders=0
14PixelShaders=0
1xPixelShaders=0
MultiPassLighting=FALSE
UseLitBatches=FALSE
WindowedMode=TRUE
TextureCache=FALSE
DoProperTinting=FALSE


[VideoMode]
Width=1600
Height=900
FullscreenRefreshRate=0
FullscreenBitsPerPixel=32
WindowedWidth=1600 <--- set to horizontal desktop resolution
WindowedHeight=850 <--- set to vertical desktop resolution (i subtract -50 pixels so I can see my taskbar in XFCE)
__________________
Prexus: (00-04) <Clan nan Dreolan>
Cadiz (70 NEC) epic 1.0
Grumplescratch (65 WAR) epic 1.0
Tzartole (62 MNK) epic 1.0
Last edited by cadiz; 04-26-2011 at 01:33 AM..
Reply With Quote
  #3  
Old 08-04-2011, 03:34 PM
miethos miethos is offline
Scrawny Gnoll


Join Date: Aug 2011
Posts: 24
Default

This is awesome! Will definitely try this out. Also, only reason I have a pesky win xp install.
__________________
- Lestan (Necromancer) - Tigurius (Magician) -
Reply With Quote
  #4  
Old 09-17-2011, 07:31 PM
Maladorm Maladorm is offline
Large Rat


Join Date: Aug 2011
Posts: 8
Default

I've been trying to get p99 to work on my laptop which is currently running Fedora 15 32 bit. Followed the guide posted, but i keep getting an error after running the start-up command: wine ~/.wine/drive_c/Program\ Files/P99/eqgame.exe patchme


fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ebc4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32eed0,0x00000000), stub!
FINAL Couldn't open or read UIFiles\default\EQLSUI.xml
FINAL Couldn't open or read UIFiles\default\EQLSUI.xml
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet

was wondering if anyone else ran into this problem or if anyone had any idea on what I maybe doing wrong. [You must be logged in to view images. Log in or Register.]

thanks in advance
Last edited by Maladorm; 09-17-2011 at 07:54 PM.. Reason: forgot to mention 32 bit
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.